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13
votes
Active

Assetbundle is not loaded correctly when they reference a script in cust...

Asset Bundles

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Apr 03, 2019

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Version/s: 2017.4.0f1, 2018.3.0a1, 2018.3.11f1, 2019.1.0a1, 2019.2.0a2, 2019.3.0a1

Steps to reproduce: 1. Open "Fogbuzz issue 1143071" from Own Cloud link 2. Navigate to the buildWithoutDLL folder and open "Beweegvl... Read more

22
votes
Active

Different, not-consistent threads count in standalone builds

Windows

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Feb 06, 2018

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Version/s: 2017.1.1p4

To reproduce: 1) Open attached project and scene 2) Build and run it 3) Use some tool to check thread count (Process Explorer on win... Read more

17
votes
Active

[WebGL] Failed to decompress data for the AssetBundle using specific ogg...

WebGL

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May 02, 2018

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Version/s: 2017.3.0a3, 2017.4.1f1

Reproduction steps: 1. Open the attached project. 2. Build and run on WebGL. 3. Click "LoadFromMemory-OK" button. 4. Open a web cons... Read more

14
votes
Active

[WebGL] Normal Maps produce wrong lighting on WebGL build when appropria...

WebGL

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Jan 24, 2019

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Version/s: 2017.4.0f1, 2018.2.14f1, 2018.3.0a1, 2019.1.0a1, 2019.2.0a1

How to reproduce: 1. Create a new project and import the attached package "case_1120359-NormalsWebGL_package" 2. Add "mobile/Bumped ... Read more

20
votes
Active

Recursive Serialization is not supported error when calling Resources.Lo...

Scene Management

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Sep 21, 2017

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Version/s: 2017.1.0f3

To reproduce: 1. Download and open attached "Dwarf Mountain New.zip" project. 2. Enter Play mode. 3. Notice the console. Expected ... Read more

19
votes
Active

[NavMesh] RuntimeNavMeshBuilder: Source mesh Combined Mesh does not allo...

AI

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Dec 09, 2017

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Version/s: 2017.1.0p4

Only reproducible with runtime navmesh components from https://github.com/Unity-Technologies/NavMeshComponents. Steps to reproduce: ... Read more

17
votes
Active

[editor][fmod][macOS] Editor is preventing Mac OS from entering sleep mo...

Audio

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Feb 01, 2018

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Version/s: 2017.3.0f3

To reproduce: 1. Open launcher and activity monitor 2. Notice that in activity monitor's Energy tab, Unity has 'No' value in 'Preve... Read more

11
votes
Active

Last used Unity Version is shown in the label even when it is changed on...

Hub

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Jul 30, 2019

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Version/s:

Repro steps: 1. Create an empty project, save and close it 2. Commit the created project in Git 3. Open the project again, this tim... Read more

20
votes
Active

[TrailRenderer] Artifact/false face appears when changing trail direction

Shuriken

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Sep 05, 2016

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Version/s: 5.5.0b2

Steps to reproduce: 1. Open attached project 2. Open scene "GameScreen" 3. Select "DRAG THIS OBJECT IN EDITOR" and move it in posit... Read more

11
votes
Active

ComputeShader's SetInts and SetFloats are not working for int and float ...

Shader System

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Jul 03, 2019

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Version/s: 2017.4.0f1, 2018.3.11f1, 2018.4.0f1, 2019.1.0a1, 2019.2.0a1, 2019.3.0a1

How to reproduce: 1. Open attached project 2. Open SampleScene 3. Enter the Play Mode 4. Check the Console Reproducible with: 2017.... Read more

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