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Project window shows old sub-Asset name when using AssetDatabase.RenameA...
How to reproduce: 1. Open the attached project (RenameAssetTest.zip) 2. Go to Repro -> Test at the top of the Editor window 3. In th... Read more
The argument "-long-plt" is not present in the "tundra.log.json" log fil...
Reproduction steps: 1. Download the attached Unity project "ArgumentIssue.zip" from Google Drive (link in the edit) 2. Go to File >... Read more
[Android] SV_Coverage gets mistranslated from HLSL to GLSL when compilin...
Reproduction steps: 1. Open the attached project "SV_Coverage gets mistranslated from HLSL to GLSL.zip" 2. Switch to Android Platfor... Read more
[Android] Crash with signal 6 when Read/Write is enabled in Texture Impo...
Reproduction steps: 1. Open the attached Unity project "Crash.zip" from Google Drive (link in the edit) 2. Go to Edit > Project Sett... Read more
Application crashes when "Metal Write-Only Backbuffer" is enabled
How to reproduce: 1. Open project "Metal Backbuffer Crash.zip" 2. Go to the Builds Settings (File>Build Settings) 3. Press the "Play... Read more
Anchor's rotation value becomes the same when selecting multiple Game ob...
Reproduction steps: 1. Open the attached project "1379145.zip" 2. Open Assets > Scenes > SimpleScene 3. Select in the Hierarchy Game... Read more
String Literal may be garbage collected when building project with IL2CP...
How to reproduce: 1. Download .Net 5 SDK 2. Open the user attached "TestStringLiteral.zip" project 3. Change the Scripting Backend t... Read more
Crash with missing stack trace information after changing a Scene View s...
How to reproduce: 1. Open the attached project from "GizmosBug.zip" 2. Select any GameObject in Hierarchy and open Script "BugScript... Read more
UI Builder breaks cursor's parameters in the .uss file when changing .us...
How to reproduce: 1. Open user's provided project "UI Tookit theme bug.zip" 2. Open "SampleScene" Scene 3. Open the theme1.uss file ... Read more
One million variant limit for Always included shaders is checked before ...
STR: 1. Make a new project using URP template. 2. Copy the Lit shader from URP to Assets. 3. Add the Lit shader to Always included s... Read more
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