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Runtime helper generated GameObjects are not added to main thread list w...
How to reproduce: 1. Open the user's project "TestCSharp8.zip" 2. Press Play and observe the Console Window Expected result: Genera... Read more
Terrain Trees are outlined in the Scene view when selecting any GameObje...
How to reproduce: 1. Open the user's attached "case_1385862" project 2. Open the "SampleScene" Scene 3. Select the "Cube" GameObject... Read more
Rendering order of Canvas depends on a child's Z position when Render Mo...
Reproduction steps: 1. Open the user's attached project "CanvasSortingBug.zip" 2. Open "SampleScene" 3. Select "RogueImage" under "C... Read more
IndexOutOfRangeException is being thrown when using JSON.NET Deserialize...
How to reproduce: 1. Open the user's attached "Bug_DecimalToFloat.zip" project 2. Open the "SampleScene" Scene from the Project Wind... Read more
Xcode crash when exporting archived build
Reproduction steps: 1. Download and open the attached "2dplatformer.zip" project 2. Build the project for iOS 3. In the Xcode window... Read more
[iOS] Build fails when running UnityLinker
Reproduction steps: 1. Download and open the attached "COMETBALL.zip" project 2. Build the project for iOS 3. Observe the Console wi... Read more
[iOS] UIToolkit Border Renders Incorrectly
Reproduction steps: 1. Download and open the attached "UIToolkit Bug.zip" project 2. Build and deploy the project to iOS 3. Observe ... Read more
[Linux][Vulkan] Editor crashes due to memory leak when building AssetBun...
Reproduction steps: 1. Download and open the attached project: "1140446ExcessiveVramUseOnBundlUnityProject.zip" 2. Go to Bundles > B... Read more
PlayerSettings.Android.targetArchitectures == AndroidArchitecture.All re...
How to reproduce: 1. Open the attached "1385621_Repro.zip" project 2. Open the Player Settings (Edit->Project Settings...->Player) 3... Read more
Culling resets Particle System when using Ring Buffer "Pause Until Repla...
How to reproduce: 1. Open project "TestParticlesCulling.zip" 2. Enter the Play Mode 3. Press the "Emit Particle" button 4. Wait 6 se... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Rendering Debugger] Shortcut in documentation to open window doesn't work
- The "Compress Tilemap Borders" function is not working when used via the Context Menu or through Script
- HDRP Sorting Priority not working when Render Pass is locked on a parent material
- [XR] Camera view rendered by the RenderTexture is not updated at runtime when XR is enabled
- Lens Flare occlusion is slightly delayed when Anti-aliasing is set to TAA