Search Issue Tracker
Material Preview Icons shouldn't use the same lighting as the scene when...
How to reproduce: 1. Open the attached "repro 1234427" project 2. Open the "3D Template" Scene from Assets folder 3. Select the Two ... Read more
Assertion failed on expression: 'IsNormalized' on GUIUtility:ProcessEven...
Reproduction steps: 1. Open the attached 'IsNormalized' project 2. Open the 'IsNormalizedBug' Scene 3. Select any GameObject in the ... Read more
Environment reflections are temporarily disabled when entering Prefab Mo...
Reproduction steps (1st method): 1. Open the project "1376649.zip" 2. Find "PREFAB" in the Hierarchy view and enter Prefab Mode 3. E... Read more
Light-related editor-only APIs are not clearly marked as such, confusing...
Reproduction steps: 1. Open the attached project "ZSerializer.zip" 2. In File > Build Settings make sure that "ZSerializer/Samples... Read more
Memory is not cleared when calling Graphics.DrawMesh in Play mode while ...
Reproduction steps: 1. Open the attached project ("1332428R.zip") and open the "SampleScene" scene 2. Enter Play mode 3. Open Task M... Read more
Unity is altering lightmap UVs for non-statically batched objects in Player
How to reproduce: 1. Open “StaticBatchingUVUnityBug(1).zip” project 2. Open “SampleScene” Scene 3. File > Build And Run Expected re... Read more
Camera.Render throws "Screen position out of view frustum" error when pr...
How to reproduce: 1. Open the attached project's Scene labeled "main" 2. Enter the Play Mode 3. Inspect the Console Window 4. Review... Read more
Editor throws RenderingCommandBuffer errors changing Camera Anti-aliasin...
How to reproduce: 1. Create new URP or HDRP project 2. Find Main Camera in Hierarchy and select it 3. Under Rendering change Anti-al... Read more
AssetBundle Materials are missing keywords in Builds when AssetBundles w...
How to reproduce: 1. Open the "1428476_Repro" project from GoogleDrive (link in the Edit) in Unity 2019.4.39f1 2. Build AssetBundl... Read more
MissingReferenceException on the VolumeManager when entering Play mode
How to reproduce: 1. Open the user's attached project 2. Open the 'Operator' Scene 3. Enter the Play mode Expected result: No exce... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on BurstCompilerService::CompileAsync when opening a specific project
- [Android] Particles aren't rendered when the shader "Particle/Standard Unlit" or "Particles/Standard Surface" is used on a Material
- Crash on nvoglv64.dll when opening a project
- [RenderGraph] [CameraStacking] Passes are failing when CameraStacking and RG are enabled
- Physics and Raycast have different behavior when enum is exposed in the Editor