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19
votes
Active

Touch doesn't fully press UI buttons when using the new Input System

Package: Input System

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Nov 09, 2021

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Version/s: 1.2.0

Reproduction steps:1. Open the attached project "Touch_build_test"2. Go to File -> Build Settings3. Make sure Development Build i... Read more

12
votes
Active

[Android] Application.setTargetFramerate different results when Optimize...

Vulkan

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Mar 26, 2024

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Version/s: 2022.3.23f1, 6000.0.0b14, 6000.1.0a7, 6000.2.0a1, 6000.3.0a1, 6000.4.0a1, 6000.5.0a1, 6000.6.0a1

Steps to reproduce: 1. Create a new Unity project 2. Import the VRR Adaptive Performance Sample https://docs.unity3d.com/Packages/co... Read more

11
votes
Active

"Use of GfxDeviceD3D12::UploadTextureSubData2D is forbidden during a ren...

DirectX12

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Jul 24, 2024

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Version/s: 6000.0.12f1, 6000.1.0a7, 6000.2.0a1, 6000.3.0a1, 6000.4.0a1, 6000.5.0a1, 6000.6.0a1

How to reproduce:1. Create a new project2. Make sure DX12 is selected as the Graphics API3. Observe the Console Expected results: No... Read more

11
votes
Active

Output in Command Prompt is not displayed when Editor is launched via Un...

Package: Hub

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Jul 20, 2018

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Version/s: 2018.1.0f2

To reproduce:1. Open user's project via Unity Hub2. In main toolbar, go to CMD > Run CMD3. Observe the cmd window Expected: comma... Read more

11
votes
Active

UnityTests do not fail when nested coroutines throws an exception

Package: Test-Framework

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Apr 13, 2018

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Version/s:

When a test yields an IEnumerator in a coroutine (Playmode UnityTest), Unity will spawn a nested coroutine. When that throws an exce... Read more

1
votes
Active

DirectX12 performance is worse compared to DirectX11 and Vulkan

DirectX12

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Dec 12, 2019

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Version/s: 2017.4, 2019.3.0f1, 2020.1

How to reproduce:1. Open attached project ("DrawCallPerf.zip")2. Open SampleScene scene3. In Game window Enable stats and Maximize O... Read more

1
votes
Active

[FBX Exporter] FBX Exporter doesn't export BlendShapes

Package: FBX Exporter

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May 20, 2019

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Version/s: 2.0.1-preview11

Reproduction steps: 1. Open "fbxexportbug.zip" project2. Select "NPC1-StdF" Game Object in the Hierarchy3. "GameObject" -> "Expor... Read more

1
votes
Active

[UVCS] Wrong folder moved to changelist after shelve/unshelve sequence

Unity Version Control

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Apr 14, 2026

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Version/s: Not Applicable

Steps to reproduce: Create two folders, each with a file. Shelve all added files/folders and then undo. Unshelve the shelf. Attempt ... Read more

0
votes
Active

Rotate tool rotates to incorrect values when enabling snapping while rot...

Scene Tooling

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Apr 14, 2026

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Version/s: 6000.0.69f1, 6000.3.9f1, 6000.4.0b9, 6000.5.0a8, 6000.6.0a1

How to reproduce:1. Create a new project2. Create any GameObject3. Select the created GameObject in Hierarchy4. Select the Rotate to... Read more

0
votes
Active

The `finally` block is not called in UnityTest if error message is logged

Package: Test-Framework

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Dec 24, 2018

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Version/s: 2017.3.0a1, 2018.2.6f1, 2018.3.0a1, 2019.1.0a1

Steps to reproduce:1. Download 1112534_repro.zip project2. Run test in play mode Expected results: Code in both "try" and "finally" ... Read more

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