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[Android] Black screen with skipped rendering frame and error "GfxDevice...
Reproduction steps: 1. Open the attached project "ReproProj" with Android Platform 2. Open the “/Assets/ExampleAssets/Scenes/Sampl... Read more
Shader compiler crash when compiling compute shaders in -nographics mode
How to reproduce: 1. Open the user attached project 2. Open the project destination folder 3. In the BuildNoGraphics.bat add the Ed... Read more
Unable to press buttons with XR Poke Interactor when a sub canvas is blo...
Reproduction steps: 1. Open the attached project "UI_Tests_Poke.zip" 2. Open Assets > “UI tests” scene 3. In the Hierarchy enab... Read more
Occlusion does not work when scene is loaded from an Addressable
Steps 1) open project ( UUM_10842_MinReproV5 ) 2) File > Build settings > Build player > Select Android > Click Switch platform 3... Read more
[Android][Vulkan] MSAA gets resolved into a wrong swap chain buffer when...
Reproduction steps: 1. Open the attached project “ReproProject” 2. Ensure Vulkan is used as the Graphics API (menu: Project Settin... Read more
The "Cancel" event is registered every frame when the Move action is used
Reproduction steps: 1. Open the attached “ASDQWE” project 2. Open the “Assets/Scenes/SampleScene.unity” Scene 3. Enter the Play M... Read more
Player crashes on "DebugStringToFilePostprocessedStacktrace" when exitin...
Reproduction steps: 1. Open the attached "ReproProj" project 2. Open "Assets/Scenes/SampleScene" 3. Go to "Edit" -> "Project Setting... Read more
[WebGL] Multiple Audio Clips not playing in the same Timeline when it's ...
Reproduction steps: 1. Open the attached project 2. Build and Run the project 3. Click the button "Start" 4. Listen to the audio Ex... Read more
[Ventura][Silicon] Game/Scene view flickers when entering the Play Mode ...
Reproduction steps: 1. Open the attached project “FlickerTest” 2. Enter the Play Mode Expected result: The Game view is visible... Read more
[WebGL][Chrome] "The message header is corrupted and for security reason...
How to reproduce: 1. Open the attached project 2. Open Test Runner window 3. Run Playmode tests on WebGL Expected result: No issues... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- NavMesh Surface is baked too high above the ground, making the NavMesh Agents hover above the ground when the HeightMesh is not built
- [Android] Crash on ProcessDynamicBatchGeometryJob with OpenGL or on DrawSharedGeometryJobs with Vulkan
- VFX Graph Memory leak when calling the ClearPropertyBinders and AddRemoveVFXProperty
- Entering "Configure Avatar" inside the Inspector locks it
- [Render Graph Viewer] Resource list icons cropped and in inconsistent positions