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Instanced URP Shaders using Spherical harmonics variables causes long in...
How to reproduce:1. Open the attached project "DrawMeshLongFirstCallURP.zip"2. Open the "BrokenShaderScene" Scene3. Open the Build S... Read more
DOTS Entities throws a compilation error when field variable is used in ...
How to reproduce:1. Open the user's attached project "Dots compiler bug.zip"2. Observe the Console window Expected result: No error ... Read more
DOTS Entities throws a compilation error "System.InvalidOperationExcepti...
How to reproduce:1. Open the user's attached project "GetSingletonEntity in getter.zip"2. Observe the Console window Expected result... Read more
[M1] Editor crashes when entering play mode for the second time
Reproduction steps:1. Open the user's project2. Enter play mode, then exit play mode3. Enter play mode again Expected result: Editor... Read more
The Move Gizmo produces visual artifacts when moving the Camera in the S...
How to reproduce:1. Open the attached project "Gizmos.zip"2. Open the "SampleScene" Scene3. Select the "EmptyObject" GameObject in t... Read more
[HDRP APV] Probe values change when subdivision levels are adjusted
We discussed with Adrien and not sure if this is an intended behaviour so making a report to track and clarify. When subdivision lev... Read more
Custom Inspector PropertyField Foldouts do not stay collapsed when redra...
How to reproduce:1. Open the attached project (CustomInspectorTest.zip)2. Open scene Scenes/SampleScene3. In the Hierarchy, select t... Read more
PrefabUtility.IsPrefabAssetMissing does not recognize GameObjects with m...
Reproduction steps:1. Open attached project "IsPrefabAssetMissing.zip"2. In Test Runner window, PlayMode tab, run the "_02_Missing_P... Read more
[Linux] PC doesn't sleep when the Editor is open
Repro Steps:1. Change Gnome sleep timer to 60+ secondsgsettings set org.gnome.settings-daemon.plugins.power sleep-inactive-ac-timeou... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on ExtractActiveCasterInfo when navigating the scene view in a project with specific lighting data
- Build Profile name increments when numeric suffix is removed from duplicate Profile name
- "Unrecognized block header in profiler data file, stopping deserialization" error is shown and no more profiler data is recorded when the Player is connected and profiler recording is enabled/disabled few times
- Shader error and warnings thrown when setting HDRP as an Active Target in Blank Shader Graph
- Visual Studio Code does not integrate with the project when the .slnx project is opened