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Fixed in 10.0.6

Under Consideration for 9.0.X

Votes

0

Found in [Package]

9.0.4

10.0.6

Issue ID

DANB-723

Regression

No

Crash on SpriteShapeRenderer::IntegrateGeometryData when setting the Sprite Shape Controller Profile to "None" and entering Play Mode

Package: 2D Sprite Shape

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Steps to reproduce:
1. Open the attached “IN-82549.zip” project
2. Open “SampleScene”
3. Select the “Assets/Spriteshape” Prefab through the Project window
4. Under the “Sprite Shape Controller” component set the “Profile” to none through the Inspector window
5. Enter Play Mode
6. Observe the crash

Reproducible with versions: 9.0.4 (2022.3.46f1), 10.0.6 (6000.0.19f1)

Reproducible on: macOS 14.6.1 (Intel)
Not reproducible on: no other environment tested

First few lines of StackTrace:

{noformat}0x00007ff6173d3d5d (Unity) SpriteShapeRenderer::IntegrateGeometryData
0x00007ff6173d5701 (Unity) SpriteShapeRenderer::PrepareRenderDataIfRequired
0x00007ff6173cf439 (Unity) PrepareSpriteShapeRenderNodes<0>
0x00007ff61647570a (Unity) QueuePrepareIntegrateMainThreadObjects
0x00007ff616471e24 (Unity) ExtractSceneRenderNodeQueue{noformat}

  1. Resolution Note (fix version 10.0.6):

    Fix crash when removing SpriteShape Profile from SpriteShapeRenderer.

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