Search Issue Tracker
In Progress
Under Consideration for 9.0.X
Votes
0
Found in [Package]
9.0.4
10.0.6
Issue ID
DANB-723
Regression
No
Crash on SpriteShapeRenderer::IntegrateGeometryData when setting the Sprite Shape Controller Profile to "None" and entering Play Mode
Steps to reproduce:
1. Open the attached “IN-82549.zip” project
2. Open “SampleScene”
3. Select the “Assets/Spriteshape” Prefab through the Project window
4. Under the “Sprite Shape Controller” component set the “Profile” to none through the Inspector window
5. Enter Play Mode
6. Observe the crash
Reproducible with versions: 9.0.4 (2022.3.46f1), 10.0.6 (6000.0.19f1)
Reproducible on: macOS 14.6.1 (Intel)
Not reproducible on: no other environment tested
First few lines of StackTrace:
{noformat}0x00007ff6173d3d5d (Unity) SpriteShapeRenderer::IntegrateGeometryData
0x00007ff6173d5701 (Unity) SpriteShapeRenderer::PrepareRenderDataIfRequired
0x00007ff6173cf439 (Unity) PrepareSpriteShapeRenderNodes<0>
0x00007ff61647570a (Unity) QueuePrepareIntegrateMainThreadObjects
0x00007ff616471e24 (Unity) ExtractSceneRenderNodeQueue{noformat}
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Spot Light with 'Box' Shape stops working when it collides with Mesh
- Accepting Asset Store EULA endless loop in Package Manager window
- “InvalidOperationException: Sequence contains no matching element“ error when reenabling a custom Debug Draw Mode
- Prefab that contains a layout group is marked as changed by the Editor when opened
- Emission animation does not appear when the "Emission Map" parameter is set to black in a Lit material
Resolution Note:
Fix crash when removing SpriteShape Profile from SpriteShapeRenderer.