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Handles.FreeMoveHandle lags behind the cursor in Retina environment
Reproduction steps:1. Create new Unity project2. Add scripts from https://docs.unity3d.com/ScriptReference/Handles.FreeMoveHandle.ht... Read more
'Frame not in module' when stepping into partial class if NodeCanvas is ...
How to reproduce:1. Open attached project2. Open 'test' script3. Place breakpoint on line 8 (StartCoroutine(t1());)4. Attach debugge... Read more
Mono fails to compile script with Generic expression
Steps to reproduce:1. Open User's attached project with2. Open Console Result: error in the Console: Assets/Shapes2/AreaExtensions.c... Read more
Script updater updating incorrectly when an object is named like a class...
To reproduce:1. Open attached project in 5.42. Notice that line 107 of the script RPGController.cs creates an object of type NavMesh... Read more
Gradient.Evaluate returns wrong color value
To reproduce:1. Open attached project.2. Open and Play "Main" scene.3. Open Console. Expected result: (0.000, 0.000, 0.000, 1.000) i... Read more
Can't compile some System.Net classes
To reproduce:1. Open attached projectObserve the compile errors:Assets/Test.cs(6,34): error CS0012: The type `System.Configuration.C... Read more
An instance of a prefab does not update the text in Edit mode while drag...
Reproduction steps:1. Open the attached project;2. Open the scene "Scene";3. Disable an object "Not A Prefab" and clear Console wind... Read more
Unity Test Tools include Mono.Cecil.dll which is already included in edi...
Steps to reproduce: 1. Create new project2. Import Unity Test Tools package from asset store3. Notice error:error CS1703: An assembl... Read more
Time.realtimeSinceStartup does not advance when app is running in backgr...
Steps to reproduce:1. Open attached project ("892103 repro project.zip")2. Build to iOS3. Deploy to phone4. Disconnect phone from co... Read more
Private variables get serialized when ExecuteInEditMode is set
Steps to reproduce:1. Open the "test" scene in project2. Notice the printed logs in console ("testBool is false" and "testInt is 0")... Read more
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