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0
votes
Third Party Issue

MissingReferenceException on the VolumeManager when entering Play mode

RP Workflow

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Jun 01, 2022

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Version/s: 2021.2.10f1, 2022.1.0b7

How to reproduce: 1. Open the user's attached project 2. Open the 'Operator' Scene 3. Enter the Play mode Expected result: No exce... Read more

0
votes
Fix In Review

[HDRP] Standalone Profiler throws "HDRP Material Upgrade" pop-up and cra...

RP Workflow

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Apr 22, 2022

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Version/s: 2022.2.2a12

Steps to reproduce: 1. Create a new HDRP project 2. Open Window -> Analysis -> Profiler(standalone process) 3. Notice that "HDRP Mat... Read more

0
votes
Fixed

[HDRP] Sliders and draggable edit fields in Rendering Debugger incorrect...

RP Workflow

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Apr 01, 2022

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Version/s: 2022.2.0a10

Version tested: 2022.2.0a10 (trunk) Steps to reproduce: 0) Create a new HDRP template 1) Open Undo History window 2) Go to Renderi... Read more

0
votes
Fixed

Selecting Scene Template in the project settings removes the active rend...

RP Workflow

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Mar 28, 2022

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Version/s:

1) Open any project using URP or HDRP (if doesnt repro, reopen the project before doing anything) 2) In the project settings, select... Read more

3
votes
Fixed

Camera active Texture is not written if another Camera has a Script usin...

RP Workflow

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Dec 02, 2021

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Version/s: 2020.3.13f1, 2021.2, 2021.2.3f1, 2022.1

How to reproduce: 1. Open the attached project "test_project.zip" 2. Enter the Play Mode 3. In the Hierarchy window select "RawImage... Read more

1
votes
Won't Fix

GameObject.GetComponents returns the wrong number of components in "Main...

RP Workflow

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Sep 23, 2021

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Version/s: 2019.4, 2019.4.26f1c1, 2020.3, 2021.1, 2021.2, 2022.1

Reproduction steps: 1. Open the user's attached "GetComponentTest.zip" project 2. Go to MyMenu > TestItem 3. Observe the output in t... Read more

0
votes
Won't Fix

[Rendering Debugger][Android][GLES3] Wireframe rendering mode is not sup...

RP Workflow

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Jun 10, 2021

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Version/s: 2021.2.0a20

How to reproduce: 1. Create a URP project 2. Switch platform to Android 3. Set GLES3 as only one Graphics API 4. Enable "Development... Read more

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