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0
votes
Not Reproducible

Overlap is detected in LayerMask.GetMask when Collision is turned of bet...

Physics2D

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Jul 12, 2021

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Version/s: 2018.4, 2019.4, 2020.3, 2020.3.13f1, 2021.1, 2021.2, 2022.1

How to reproduce: 1. Open the attached project "LayerMask.zip" 2. Open Assets/Scenes/SampleScene.unity 3. Enter Play Mode 4. Press W... Read more

0
votes
Fixed

Physics2D.SetLayerCollisionMask only affects the row in the 2D collision...

Physics2D

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Jun 26, 2021

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Version/s: 2018.4, 2019.4, 2020.3, 2020.3.0f1, 2021.1, 2021.2, 2022.1

How to reproduce: 1. Open the attached project "Physics2D SetLayerCollisionMask Edit Mode Bug.zip" 2. Click Bug > Set Mask 3. Check ... Read more

0
votes
Fixed

When a Rigidbody2D is inactive GetPoint/GetVector/GetRelativePoint/GetRe...

Physics2D

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Jun 18, 2021

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Version/s: 2018.4, 2019.4, 2019.4.17f1, 2020.3, 2021.1, 2021.2

Reproduction steps: 1. Open the "Bug_Static_Rigidbody_GetRelativePoint.zip" project attached by the user 2. Open the "SampleScene" S... Read more

0
votes
Fixed

Hinge Joint 2D Component overextends Angle Limits when Motor Speed value...

Physics2D

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May 28, 2021

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Version/s: 2018.4, 2019.4, 2020.3, 2020.3.5f1, 2021.1, 2021.2

Reproduction steps: 1. Open attached project "case_1339471-PinballFlipper.zip" 2. Open the Scene "SampleScene" 3. Make sure both Gam... Read more

1
votes
Fixed

RaycastHit2D Normal is incorrect when Physics2D.Raycast hits an EdgeColl...

Physics2D

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May 06, 2021

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Version/s: 2018.4, 2019.4, 2019.4.19f1, 2020.3, 2021.1, 2021.2

How to reproduce: 1. Open the attached project "RaycastNormals.zip" 2. Open SampleScene 3. Enable Gizmos in the Game View 4. Click P... Read more

0
votes
Third Party Issue

Mesh created using PolygonCollider2D.CreateMesh contains gap

Physics2D

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Mar 29, 2021

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Version/s: 2018.4, 2019.4, 2019.4.22f1c1, 2020.3, 2021.2

Steps to reproduce: 1. Open the attached project 2. Open the "ColliderToMesh" Scene from "Assets" > "Example" folder in the Project ... Read more

0
votes
By Design

Physics2D - CircleCast hit point is different than Raycast from the same...

Physics2D

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Feb 07, 2021

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Version/s: 2018.4, 2019.4, 2019.4.11f1, 2020.2, 2020.3, 2021.1, 2021.2

Reproduction steps: 1. Open user's project "circlecast_issue.zip" 2. Open "SampleScene" Scene 3. Enter Play Mode 4. Press the space ... Read more

0
votes
Won't Fix

[Physics2D] Rotating flipped Rigidbody2D leads to constant rotation

Physics2D

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Feb 25, 2021

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Version/s: 2018.4, 2019.4, 2020.1.17f1, 2020.2, 2021.1, 2021.2

Steps to reproduce: 1. Download and open the user's project "Rigidbody2DRotationIssue.zip" 2. Enter Play mode with SampleScene activ... Read more

0
votes
By Design

Rigidbody2D.Distance is returning incorrect results when used between a ...

Physics2D

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Feb 01, 2021

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Version/s: 2018.4, 2019.4, 2020.2, 2020.2.2f1, 2021.1, 2021.2

How to reproduce: 1. Open the attached project (case_1311101-DistanceTest) 2. Open the DistanceTest Scene 3. Move the Collision Game... Read more

1
votes
By Design

Rigidbody2D.IsTouching returns true for one frame when GameObject is no ...

Physics2D

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Dec 09, 2020

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Version/s: 2018.4, 2019.4, 2020.1, 2020.1.14f1, 2020.2, 2021.1

How to reproduce: 1. Open the attached project's Scene labeled "Main" 2. In the Hierarchy, select the "Rigidbody" GameObject 3. In t... Read more

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