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"Curl error 60: Cert verify failed" error when using UnityWebRequest.Get...
How to reproduce: 1. Open the attached project "SSLerror.zip" 2. Open File>Build Settings... 3. Switch Platform to Universal Windows... Read more
[Networking] UnityWebRequest.SendWebRequest delay occurring in 2019.4.30...
Reproduction steps: 1. Open the attached project "PingTest.zip" 2. Connect to the South Korea (Or any other far east country) server... Read more
[Networking][IL2CPP] Socket.Close(0) in IL2CPP builds freezes the client...
Reproduction steps: 1. Open the attached user's project "Photon-Pun2-Deploy.zip" 2. Block port 5058 in the Firewall or a network too... Read more
Profiler/Memory Profiler cannot be connected to Standalone build when Ru...
How to reproduce: 1. Create an empty project 2. Select Edit/Project Settings/Player/Resolution and Presentation and disable Run in B... Read more
[Profiler][Android] Remote connection devices duplicate in the prof. whe...
How to reproduce: 1. Create a new Unity project 2. In the Build Settings select the Android platform 3. Build and Run the applicatio... Read more
[HDRP][UNet] RenderTexture not visible and "Thread group size must be ab...
How to reproduce (Host): 1. Open the user's attached "Command.zip" project (Host) 2. Comment out the "rendertexture.Release()" line ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] The Player freezes when disabling Bluetooth while connected to the headphones
- Addressable bundles are not retrieved from the cache when a WebGL Player is refreshed
- Sprites are incorrectly occluded by Sprite Physics Shape culling when behind in sorting order
- CPU usage is increased when the Editor is idle with the ProBuilder Package installed
- Unstable lighting when additional light sources are added in Shader Graph nodes