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0
votes
By Design

[iOS]Terrain has graphical artefacts when Draw Instanced is enabled and ...

Metal

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Mar 24, 2020

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Version/s: 2019.2.17f1, 2019.3, 2020.1, 2020.2

How to reproduce: 1. Open the attached test1.zip project 2. Build for iOS and deploy the Xcode project to the device Actual: Terrai... Read more

0
votes
By Design

Loading a mesh that is used only for collision allocates Metal memory

Metal

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Jan 29, 2020

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Version/s: 2017.4, 2019.2.8f1, 2020.1

How to reproduce: 1. Open the user-supplied "TestProject.zip" Unity project 2. Build for iOS, open the build on Xcode and deploy on ... Read more

0
votes
Fixed

[MacOS] No error is thrown on Metal Graphics API when shader texture/sam...

Metal

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Jan 23, 2020

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Version/s: 2017.4, 2018.4, 2019.2, 2019.3, 2020.1, 2020.1.0a20

Reproduction steps: 1. Open attached project "shader_error" 2. In the Project window, select "UnrecognizedSamplerErrorNotReportedOnM... Read more

0
votes
Duplicate

[Metal] Crash on Initialize() in BuffersMetal with larger texture size

Metal

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Jan 03, 2020

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Version/s: 2019.2, 2019.2.9f1

How to reproduce: 1. Open the attached project on Unity 2019.2 2. Change the active platform to iOS 3. Replace IMAGE_NAME and its me... Read more

0
votes
Won't Fix

[iOS][Metal] Freeze when generating 40 000 objects in runtime

Metal

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Oct 19, 2019

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Version/s: 2019.2, 2019.3.0b7, 2020.1

How to reproduce: 1. Build the attached project for iOS 2. Build & Run the app to device via Xcode 3. Wait Actual result: Unity fre... Read more

1
votes
Won't Fix

[Mac] Crash on ioAccelResourceListAddNewGroupAndResource when importing ...

Metal

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Oct 16, 2019

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Version/s: 2017.4.0f1, 2018.4.0f1, 2019.2.0a1, 2019.2.9f1, 2019.3.0a1, 2020.1.0a1

How to reproduce: 1. Create a new Unity project 2. Import the provided "warehouse_nok_small.dae" file into the project 3. Observe th... Read more

0
votes
Fixed

[MacOS] Player rendering breaks when a second non fullscreen camera is e...

Metal

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Sep 17, 2019

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Version/s: 2017.4, 2017.4.30f1, 2018.4, 2019.2, 2019.3, 2020.1

How to reproduce: 1. Open the attached Gone.zip project 2. Build and run 3. Choose the highest quality to run the game 4. Press the... Read more

0
votes
Fixed

[GraphicsFormat] [Mac Metal] DefaultFormat.LDR on doesn't work with SetP...

Metal

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Aug 28, 2019

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Version/s: 2019.2.0b1, 2019.3.0a10

Steps: 1. Open attached project 2. Open 501_DefaultFormat_WIP scene 3. Hit play > console prints error: Unsupported GraphicsFormat(1... Read more

7
votes
By Design

[iOS] Unity snaps to every second VBlank via WaitForTargetFPS with Appli...

Metal

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May 30, 2019

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Version/s: 2018.3, 2018.4, 2019.1, 2019.1.3f1, 2019.2

How to reproduce: 1. Open the attached project (look for "ugsdata-glo-p01.hq" in Edits) 2. Go to the Project Settings-> Quality-> VS... Read more

0
votes
Duplicate

[MacOS][Frame Debugger] Debugging "Render Opaques" doesn't draw "DrawMes...

Metal

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May 05, 2019

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Version/s: 2019.1, 2019.1.1f1, 2019.2, 2019.3

Reproduction steps: 1. Open "addressables-build-issue.zip" project 2. Build MacOS Standalone with "Development" build enabled 3. Op... Read more

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