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[iOS]Terrain has graphical artefacts when Draw Instanced is enabled and ...
How to reproduce: 1. Open the attached test1.zip project 2. Build for iOS and deploy the Xcode project to the device Actual: Terrai... Read more
Loading a mesh that is used only for collision allocates Metal memory
How to reproduce: 1. Open the user-supplied "TestProject.zip" Unity project 2. Build for iOS, open the build on Xcode and deploy on ... Read more
[MacOS] No error is thrown on Metal Graphics API when shader texture/sam...
Reproduction steps: 1. Open attached project "shader_error" 2. In the Project window, select "UnrecognizedSamplerErrorNotReportedOnM... Read more
[Metal] Crash on Initialize() in BuffersMetal with larger texture size
How to reproduce: 1. Open the attached project on Unity 2019.2 2. Change the active platform to iOS 3. Replace IMAGE_NAME and its me... Read more
[iOS][Metal] Freeze when generating 40 000 objects in runtime
How to reproduce: 1. Build the attached project for iOS 2. Build & Run the app to device via Xcode 3. Wait Actual result: Unity fre... Read more
[Mac] Crash on ioAccelResourceListAddNewGroupAndResource when importing ...
How to reproduce: 1. Create a new Unity project 2. Import the provided "warehouse_nok_small.dae" file into the project 3. Observe th... Read more
[MacOS] Player rendering breaks when a second non fullscreen camera is e...
How to reproduce: 1. Open the attached Gone.zip project 2. Build and run 3. Choose the highest quality to run the game 4. Press the... Read more
[GraphicsFormat] [Mac Metal] DefaultFormat.LDR on doesn't work with SetP...
Steps: 1. Open attached project 2. Open 501_DefaultFormat_WIP scene 3. Hit play > console prints error: Unsupported GraphicsFormat(1... Read more
[iOS] Unity snaps to every second VBlank via WaitForTargetFPS with Appli...
How to reproduce: 1. Open the attached project (look for "ugsdata-glo-p01.hq" in Edits) 2. Go to the Project Settings-> Quality-> VS... Read more
[MacOS][Frame Debugger] Debugging "Render Opaques" doesn't draw "DrawMes...
Reproduction steps: 1. Open "addressables-build-issue.zip" project 2. Build MacOS Standalone with "Development" build enabled 3. Op... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Entities are jittering when Temporal Anti-aliasing (TAA) is applied
- The drawing order of Transparent objects is incorrect when changing the Material from Opaque to Transparent with GPU Resident Drawer enabled
- Sprite animations do not update when Animator parameters change in the Player
- [iOS] Memory increases significantly when a TMP Text component has a lot of text
- [Linux][X11] Editor Graphics API can't be set to OpenGL when running on an Nvidia Optimus laptop, prime offload enabled, and while using X11