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No lighting is received when Mesh is drawn with CommandBuffer.DrawRender...
How to reproduce:1. Open the user's attached "Missing lighting.zip" project2. Go to File -> Build And Run3. Observe the Character... Read more
InvalidOperationException errors thrown in console when multi selecting ...
How to reproduce:1. Create a new project and open it2. Create 2 Cubes in the Hierarchy and select them both3. In the Inspector edit ... Read more
[Mesh] Blendshapes added w/ AddBlendShapeFrame won't work properly with ...
How to reproduce:1. Open the user's attached "TestCombineMeshes.zip" project2. Open the "SampleScene" Scene3. Enter Play Mode4. Sele... Read more
Objects are rendered black in the Scene view when the data of the vertex...
Reproduction steps:1. Open the attached 'qTangents Reproduction Project' project2. Open the 'Sample Scene'3. Make sure the 'USE_WEIG... Read more
Crash with Marshalling::ArrayUnmarshaller when reloading a Scene
How to reproduce:1. Open the user’s attached project2. Enter play mode3. Press the “ESC” key while in play mode and then press on th... Read more
Texture becomes dark/overlapping when using BlendShape with certain Sett...
How to reproduce:1. Open the user's attached project and Scenes/SampleScene scene2. In the Hierarchy window, double click on "bug-fi... Read more
Memory leak occurs in Player as SharedGeometryBuffers mismatches memory ...
How to reproduce:1. Open the attached project "URP_template_2021.zip"2. When using 2021.2.0b1 and above, go to Edit > Project Set... Read more
Mesh: last vertex index (e.g. 0xFFFF for 16-bit indices) makes the trian...
How to reproduce:1. Open the user's attached "TerrainGen" project2. Open the Scene "SampleScene"3. Enter the Play Mode4. Inspect a "... Read more
Updating Mesh geometry is much slower since 2021.1
How to reproduce:1. Open the attached project named "Project2019_4.zip"2. Open Assets/scene Scene3. Build a standalone player4. Run ... Read more
Incorrect rendering from user's command buffer when mesh from disabled s...
Reproduction steps:1. Download and open the attached "994948-skinned-mesh-renderer-bug.zip" project2. In the Hierarchy window, selec... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject