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Material references are missing when converting a MeshRenderer to a Skin...
How to reproduce:1. Open attached project2. Open Assets->Scenes->head_hair_issue.scene3. Go to heads_hair -> bounty_hunter_... Read more
Editor crashes on BaseRenderer::FlattenCustomProps when adding materials...
To reproduce:1. Open the user's attached "PropertyBlockMeshRendTest.zip" project2. Load the "test" scene3. Select the "Sphere" GameO... Read more
Assigning a preset to a LODGroup removes reference to the selected Renderer
How to reproduce:1. Open the project from the attached file "1251159.zip"2. Open the SampleScene and select the "Test" GameObject3. ... Read more
[Mesh Renderer] Tooltips are missing for properties under Skinned Mesh R...
Tooltips are not available for following properties of the Skinned Mesh Renderer component, refer attached VideoBoundsMeshRoot Bone ... Read more
[Player]Dynamic batching is not working when working with sub mesh on a ...
Steps to reproduce:1. Open user's attached project "Grass2018.zip"2. Build it to an Android device3. Navigate to Window->Analysis... Read more
Out of memory crash when repeatedly entering/exiting Play Mode while inc...
How to reproduce:1. Open attached project "Case_1258637" and load Scene "SampleScene"2. Start repeatedly entering and exiting Play M... Read more
"This Renderer uses static batching and instanced Shaders" warning is th...
How to reproduce:1. Open the user's attached "MisleadingWarningInstancedMeshes.zip" project2. Open the "SampleScene" Scene3. Select ... Read more
Plane.GetDistanceToPoint returns '0' on build (reason: mesh normals stri...
How to reproduce it:1. Open the attached project 'testit.zip' (use testit_FBX.zip if do not have Blender)2. Load 'SampleScene' from ... Read more
[Mesh] Unwrapping.GenerateSecondaryUVSet can fail but the API does not i...
How to reproduce:1. Open project "ok.zip"2. Open Scene "TestGenerateNewUV2Layout"3. Press Play Expected result: Unity handles the ab... Read more
InvalidOperationException errors thrown in console when multi selecting ...
How to reproduce:1. Create a new project and open it2. Create 2 Cubes in the Hierarchy and select them both3. In the Inspector edit ... Read more
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