Search Issue Tracker
Fixed in 2020.2.X
Votes
0
Found in
2018.4
2019.3.13f1
2020.2
Issue ID
1251159
Regression
No
Assigning a preset to a LODGroup removes reference to the selected Renderer
How to reproduce:
1. Open the project from the attached file "1251159.zip"
2. Open the SampleScene and select the "Test" GameObject
3. In the Inspector select LOD 0 and open the Select Preset window
4. Select any of the two presets
5. Inspect the Renderers section
Expected result: Renderer is assigned to LOD 0
Actual result: There are no Renderers assigned to LOD 0
Reproducible with: 2018.4.25f1, 2019.4.4f1, 2020.1.0b16, 2020.2.0a18
Note: when a preset is selected, re-opening the preset selection window does not show it as selected.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Memory Profiler styling breaks when the SummaryView.uxml file is opened in UI Builder
- A "projectChanged" event is not triggered when Sprites are added to a SpriteAtlas
- A Memory leak occurs when the "JsonSerialization.FromJson" function is executed
- “ArgumentException: SetData()“ error when making a character with PSDImporter under specific conditions
- Shader warnings are thrown after building High Definition 3D template
Resolution Note (fix version 2020.2):
Fixed in 2021.1.0a1