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[iOS][Metal] GPU Hang Error (IOAF code 3) in Xcode Console
Errors appear in the Xcode Console when User's project is run on iOS: 2017-04-19 12:55:18.131719+0300 KneeViewer[346:45705] Executio... Read more
[iOS][Cardboard] Enable Transition View setting is ignored and always sh...
When "Enable Transition View" is set to false, it should not show an instruction splash screen. Also, the property title has a typo... Read more
[iOS] Frame skipping on iOS11 devices
The project had shown serious fps degradation when working under iOS11 (it was working as expected under iOS10). Devices, where the... Read more
[iOS] Triggering BloomOptimized and MSAA properties results in artefacts...
The issue happens on some devices on all iOS versions. Steps: 1. Build and Run attached project (TestDisplay.zip) for iOS 2. In pla... Read more
[iOS] Input.touchCount returns incorrect value for number of touches aft...
To reproduce: 1. Open attached project 2. Build and run it on iOS ("main" scene) 3. Touch the screen with >1 fingers and see that co... Read more
[iOS] Unity Ads are corrupted on iPhone X
Unity ADs crops wrong on iPhone X. Steps: 1. Build and Run attached project (UnityAdsAssetStoreTest.zip) 2. In Player: Enter Game I... Read more
[iOS 11][Metal][Unity 5.6] Execution error appears (IOAF code 4) when fo...
To reproduce: 1. Open project attached by the user 2. Make sure you set device's graphics API to Metal 3. Build it for iOS with "TES... Read more
[iOS] iPad Pro10.5 2017 hangs when app is started with an URL
On iPad Pro 10.5'' (iOS 10.3.2), when the game launched via a URL rendering stops on the first frame. The game keeps running on the ... Read more
[iOS] Input.touchPressureSupported is true on some devices that don't su...
To reproduce: 1. Open project attached by QA 2. Build it for iOS (make sure "a" scene attached in the build settings) 3. Run on a de... Read more
iOS Replay Kit using inappropriate non-public APIs
Project with iOS Replay Kit is being rejected by App Store due to using inappropriate non-public APIs. Replay Kit feature for Unity... Read more
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