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[iOS] Memory leak in GetPixels and GetPixels32
To Reproduce: 1. Open & deploy the attached project to iOS. 2. After run transfer the debug session to instruments profiler. 3. Obs... Read more
[iOS][IL2CPP] Build fails when there is dll plugin in the folder "Plugin...
To Reproduce: 1. Open the attached project and build (make sure that backend is set to ill2cpp). 2. Observe the: "Error building P... Read more
Wrong Japanese fallback font on iOS 8.2
On iOS 8.1 and the prior versions, “Hiragino Kaku Gothic ProN” is used as a fallback font for Japanese characters. On iOS 8.2, it se... Read more
[iOS 13.0] Rotations around Device Y-axis does not work when rotating a ...
How to reproduce: 1. Download attached "GyroscopeTest.zip" project and open in Unity 2. Go to Menu bar-> Edit-> Project Settings-> E... Read more
[iOS] Significantly higher memory usage on older devices with 4.6
Memory usage on older devices is much higher seems to be reproducible on iPad 4 and older devices. To Reproduce: 1. Build & Deploy... Read more
[iOS][Asset Loading] WWW.LoadFromCacheOrDownload(url, fileVersion, crc) ...
Reproduction steps: 1. Open attached project "crcCheck" 2. Open scene "demo" 3. Using the editor enter play mode 4. Press the UI but... Read more
[iOS] GLES3 is causing distortion on moving meshes to appear on iOS7
On 4.6 Auto graphics backend reverts to GLES3 on iOS7 when Metal is not available, maybe we should just disable it on pre iOS8 devic... Read more
BuildOptions.AcceptExternalModificationsToPlayer doesn't work with new b...
To Reproduce: 1. Create a new project. Create a new scene and name it "scene.unity". 2. Build to iOS with this line of code using an... Read more
[IMGUI] Crash when calling GUILayout.Button on iOS devices in Unity 4.6 ...
Reproduction steps: 1. Open attached project "IMGUIButtonCrash" 2. Build scene "scene1" for iOS 3. Start the game - You should se... Read more
App crashes when the Speak button is used
To Reproduce: 0. PlayerSettings GraphicsApi = Open GL ES 2.0 1. Build & Run application on iPhone with iOS9 2. Press On Button "open... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Text is unreadable when DLSS is applied to the Canvas with Render Mode set to World Space
- NullReferenceException errors appear in the Console when changing the values of Visual Effect Control Clip Events' Attributes
- Crash on TextCore::OTL_TableReader::GetOpenTypeLayoutTables when using Japanese Font as TMP Fallback
- TreeView.AddItem performance regression when opening EditorWindow
- Shadows are not visible in Player when using DX12 with Forward+ or Deferred+ rendering in URP