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[Linear] Background of splashscreen drawn with API doesn't show up
To reproduce: 1. Open attached project2. Build and run3. Notice that first splash screen has background image (it's drawn on startup... Read more
Editor crashes with GfxDeviceD3D11Base::CopyRenderSurfaceDesc after chan...
How to reproduce:1. Open new Unity project2. Unplug the laptop from charging3. Turn on Battery Boost on GeForce Experience4. Change ... Read more
[2D] Instancing is broken when scene objects have custom properties set ...
How to reproduce:1. Open the attached project ("2D_Instancing_Bug_-_2018.2.zip")2. Open the repro scene ("SampleScene")3. Open the F... Read more
Materials do not get batched when GPU Instancing is enabled and Texture2...
How to reproduce:1. Open attached project "GPUInstancing.zip" and scene "SampleScene"2. Enter Playmode3. Observe Scene view -> St... Read more
[URP] Image on the secondary display with a different resolution is stre...
How to reproduce:1. Open the attached project named "Case_1205574"2. Build and run the project3. Observe the Game windows on both sc... Read more
[Frame Debugger] Title of Texture preview in Frame Debugger overlaps on ...
Title of Texture preview in Frame Debugger overlaps on Texture property data. Refer the attached video Steps to reproduce:1) Create ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Palette Settings link to the documentation isn’t working
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- Public char variables uneditable in Inspector when project setting "Use IMGUI Default Inspector" is enabled
- IAP Listener component’s list titles go out of bounds when resizing the Inspector window horizontally