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0
votes
Fixed

Drawn mesh using Graphics.DrawMeshInstanced flickers when setting the Ca...

Graphics Device Features

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Apr 12, 2022

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Version/s: 2021.2.0a2, 2021.2.3f1, 2021.3, 2022.1, 2022.2

How to reproduce: 1. Open the attached project "TestDrawMeshInstance-2021.zip" 2. Open the "SampleScene" Scene 3. Enter the Play mod... Read more

0
votes
Fixed

Garbage is allocated when GraphicsBuffers constructor and other APIs tha...

Graphics Device Features

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Apr 08, 2022

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Version/s: 2021.2.0a18, 2021.3, 2022.1, 2022.2

Reproduction: 1. Open the attached project "MinimalRepro-1418412.zip" 2. Open Assets/Scenes/TestMeshGetVertexBufferDoesNotAllocateMe... Read more

0
votes
Fix In Review

Camera Clear Flags Don't Clear and Depth Only do not work for left eye i...

Graphics Device Features

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Jan 20, 2022

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Version/s: 2019.4, 2020.3, 2021.2, 2021.2.7f1, 2022.1, 2022.2

Reproduction steps: 1. Open the user's attached "XREyeProblem.zip" project 2. Enter the Play mode Expected result: The camera's Cle... Read more

1
votes
Fixed

Crash on ScreenCapture::CaptureScreenshotIntoRend when taking screenshot...

Graphics Device Features

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Mar 15, 2022

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Version/s: 2019.4, 2020.3, 2021.2, 2021.2.7f1, 2022.1, 2022.2

How to reproduce: 1. Open the attached project from "1410831screen.zip" 2. Open Scene "SampleScene" 3. Enter Play Mode and press "T"... Read more

0
votes
Fixed

Crash on delete_object_internal_step1 when using Graphics.RenderMesh to ...

Graphics Device Features

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Feb 19, 2022

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Version/s: 2021.2, 2021.2.8f1, 2022.1, 2022.2

How to reproduce: 1. Open the attached project from "crashSprite.zip" 2. Open Scene "Main" 3. Enter and Exit Play Mode (do this coup... Read more

0
votes
By Design

Unity process uses GPU Engine "GPU [n] - Copy" when two monitors are plu...

Graphics Device Features

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Nov 11, 2021

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Version/s: 2020.3, 2020.3.22f1, 2021.2, 2022.1

Reproduction steps: 1. Set up two monitors plugged into the discrete GPU and two monitors plugged into the integrated GPU 2. Set a h... Read more

0
votes
Fixed

Editor blacks out when calling Graphics.Blit on non-main thread in the f...

Graphics Device Features

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Jan 03, 2022

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Version/s: 2019.4, 2020.3, 2020.3.14f1, 2021.2, 2022.1

How to reproduce: 1. Open the attached project "blit.zip" 2. Open Assets/Scenes/SampleScene.unity 3. Enter Play Mode Expected resul... Read more

0
votes
By Design

[Win10] Graphics.DrawProceduralNow from OnRenderObject breaks when World...

Graphics Device Features

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Dec 13, 2021

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Version/s: 2019.4, 2020.3, 2020.3.21f1, 2021.2, 2022.1, 2022.2

How to reproduce: 1. Open the user's attached project "PC_URP_2020_3.zip" 2. In the Project window's Searchbox search for "PointClou... Read more

0
votes
Postponed

Graphics.CopyTexture() fails in Build when copying a source texture with...

Graphics Device Features

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Dec 16, 2021

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Version/s: 2019.4, 2020.3, 2020.3.23f1, 2021.2, 2022.1

Reproduction steps: 1. Open the user's attached project ("MinimalTest.zip") 2. Enter Play mode 3. Build and Run the project Expecte... Read more

0
votes
Fixed

CommandBuffer.Blit fails to copy BuiltinRenderTextureType.CurrentActive ...

Graphics Device Features

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Nov 19, 2021

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Version/s: 2021.2, 2021.2.3f1, 2022.1

How to reproduce: 1. Open the attached project ("CommandBuffer CurrentActive Bug.zip") 2. Enter Play Mode 3. Select the "Test" GameO... Read more

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