Search Issue Tracker
Won't Fix
Votes
0
Found in
2018.4
2019.4
2020.1.0f1
2020.2
2021.1
2021.2
Issue ID
1314877
Regression
No
Editor can't switch to OpenGL/Vulkan when on a Virtual Machine
How to reproduce:
1. Open any Unity project on a Virtual Machine
2. Change graphics API to OpenGLES2/OpenGLES3/OpenGLCore/Vulkan
Expected results: Graphics API is changed to the chosen API
Actual results: a bunch of "Assertion failed on expression.." are thrown and the graphics API remains DX11
Reproducible with: 2018.4.32f1, 2019.4.21f1, 2020.2.6f1, 2021.1.0b7, 2021.2.0a6
Note:
The user experienced a crash with this issue, couldn't reproduce this though.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on JobQueue::HasJobGroupIDCompleted when closing the Editor while in Play mode on a specific project
- In "Preferences" section the “SpriteShape” menu item, the details page title “SpriteShape”, and “ControlPoint” entries are displayed as code strings rather than formatted UI strings
- Errors thrown constantly when Virtual Offset Debug is enabled and lighting was baked on AMD machine
- Persistent Memory Leak when reloading domain and using Distance-based Ghost Importance
- HDRP project doesn't render in standalone player when using High stripping
Resolution Note:
Unity doesn't officially support running the Editor in a VM, especially with OpenGL ES 3.
See https://docs.unity3d.com/2020.2/Documentation/Manual/system-requirements.html for details.