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A movable element in with a dropdown starts following the cursor Graph E...
How to reproduce:1. Create a new Unity Project using the Universal Render Pipeline template2. In the Project window Right Click and ... Read more
[WebGL] Editor freezes during Recompilation after Building using BuildPi...
Reproduction steps:1. Open user attached project2. In the Menu Bar click Build -> Build Web3. Edit any script4. Focus Unity Edito... Read more
Console error when Serialized property in the nested array is removed
Reproduction steps:1. Open the user's attached project2. Select the "Example Hierarchy" (Assets > Example Hierarchy)3. Navigate t... Read more
Multiple missing script warnings after changing Skybox Material when rel...
Reproduction steps:1. Create an empty 3D project2. Go to 'Window->Rendering->Lighting->Environment->Skybox Material' and... Read more
Profiler (Standalone Process) crashes when closing
How to reproduce:1. Open the attached project "2021.2 Beta.zip"2. Enter the Game Mode3. Open Profiler (Standalone Process) (Window&g... Read more
"Opening file" error appears when stoping recording if Path is "Assets F...
How to reproduce:1. Open the attached project "OneDiagonal2.zip"2. Open the Recorder (Window>General>Recorder>Recorder Wind... Read more
EditorLoop time in Profiler keeps incresing when in Play Mode
How to reproduce:1. Create a new project2. Open Window > Analysis > Profiler and select only the “CPU Usage” module3. In the P... Read more
[2D URP] Scene grid is not rendered when Post Processing view toggle is ...
Reproduction steps:1. Open Unity Hub2. Create a new project with a 2D URP template3. Observe the Scene view Expected result: Scene v... Read more
CPU lag spike when using Component.GetComponentsForListInternal()
How to reproduce:1. Open the user's attached project2. Open scene Assets/Test3. Open the Game view and press the Play button4. In th... Read more
Prefab artifact is left in the Project window when deleting the Prefab
Reproduction steps:1. Create a new project2. Create any GameObject in the Hierarchy window3. Make a Prefab with created GameObject4.... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Some UXML Template Asset foldouts appear enabled when all fields inside are disabled
- URP Terrain Demo crash on burst_signal_handler after Generating lighting
- Project window button icons are poorly visible and their shades differ in Light theme
- GC.Alloc called by HDRenderPipeline.LensFlareMergeOcclusionDataDrivenPass() when playing the default HDRP Sample Template project
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes