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0
votes
Not Reproducible

Editor crash on AwakeFromLoadQueue::DetermineQueueIndex after duplicatin...

Asset and Scene Management

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Jun 29, 2017

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Version/s: 5.6.1f1

The editor crashes when a Child game object, containing water prefabs (from "Low Poly Water GPU" asset) is duplicated. To reproduc... Read more

0
votes
Fixed

Reimporting multiple selected fbx parts merges project window previews

Asset and Scene Management

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May 26, 2017

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Version/s: 5.6.1f1

Steps to reproduce: 1. Download and open the attached project 2. Find a model and select it's individual parts 3. Right click -> Rei... Read more

0
votes
Won't Fix

Script in assets crashes editor when project is loading (importing small...

Asset and Scene Management

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May 11, 2017

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Version/s: 5.6.0f3

To reproduce: 1. Open user's project Expected: project loads successfully, editor opened Actual: project crashes while loading Rep... Read more

0
votes
Not Reproducible

DontDestroyOnLoad appears on a specific scene when no script is enabled ...

Asset and Scene Management

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May 18, 2017

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Version/s: 5.6.1f1

To reproduce: 1. Open repro project(link in edit) 2. Play 'Terrain' scene Expected: there is no enabled script in this scene so 'Do... Read more

0
votes
By Design

Instances of a deleted prefab became empty missing prefab game objects

Asset and Scene Management

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May 18, 2017

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Version/s: 5.6.1p1

Steps to reproduce: 1. Create new project 2. Create new scene 3. Drag the main camera (or any other game object to Project View to c... Read more

0
votes
By Design

Exporting certain objects or scenes adds unnecessary items

Asset and Scene Management

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Jan 27, 2017

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Version/s: 5.6.0b5

How to reproduce: 1. Open attached project 2. Export the Assets/Prefabs/Enemies/Enemy Bullet.prefab asset as a package - Note that... Read more

0
votes
Fixed

The .meta file generated for the .DLL plugins do not respect the YAML sp...

Asset and Scene Management

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May 09, 2017

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Version/s: 5.6.0f3

Steps to reproduce: 1. Create a new project 2. Import any DLL 3. Open the meta file of DLL 4. Observe, the .meta file generated for ... Read more

0
votes
Fixed

Importing high vertex count models throws a warning, splits the mesh eve...

Asset and Scene Management

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May 02, 2017

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Version/s: 5.6.0f3

Steps to reproduce: 1. Open user attached project 2. Reinport the "test_map" model 3. Notice a warning come up: "Meshes may not have... Read more

0
votes
Fixed

Objects on the 31st Layer will appear into every prefab's preview

Asset and Scene Management

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Apr 29, 2017

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Version/s: 5.6.0f3

To reproduce: 1. Open attached Unity project "Template Layer Bug.zip" 2. Open scene "31th" 3. Click on a Prefab "Prefab" in Project ... Read more

0
votes
By Design

AssetPostprocessor methods not called during a fresh import or full reim...

Asset and Scene Management

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Apr 20, 2017

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Version/s: 5.6.0f3

To reproduce: 1) Open the attached project 2) Notice there is nothing printed to the Console 3) Right click the Validation Warning A... Read more

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