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0
votes
Fixed

Walkable area appears in the air in the specific case when slope is incr...

AI

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Jun 28, 2017

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Version/s: 5.5.2p1

Steps to reproduce:1. Open the attached project2. Open the NavMesh scene3. Bake NavMesh4. Observe the walkable area has appeared in ... Read more

0
votes
Fixed

If you call 'NavMesh.SamplePosition' with float.PositiveInfinity as max ...

AI

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May 27, 2014

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Version/s: 4.5.0f6

To reproduce:1) Create new project2) Add a plane3) Bake a NavMesh on it through Navigation panel4) Attach a script with this in eith... Read more

0
votes
Duplicate

NavMeshObstacle gameObject placed near OffMeshLink gameObject causes hig...

AI

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Mar 18, 2014

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Version/s: 4.5.0b4

Create a project which has high usage of NavMesh and its OffMeshLinks.Placing an object with NavMeshObstacle will generate significa... Read more

0
votes
Fixed

Behavior of Move and SetDestination is inconsistent with regards to the ...

AI

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Nov 04, 2013

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Version/s: 4.3.0f1

To reproduce:1. Open the Test Scene2. There is a NavMeshAgentTest script on the 'Agent' object in the scene. The NavMeshAgentTest co... Read more

0
votes
Fixed

NavMeshAgent.hasPath is false when agent is crossing an OffMeshLink

AI

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Jul 27, 2015

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Version/s: 5.2.0b4

hasPath becomes false on OffMeshLink Run "test" scene in attached project. Agent is folowing to destination and there is an OffMeshL... Read more

0
votes
Fixed

Moving of carved obstacles affects occupied OffMeshLinks

AI

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Sep 03, 2013

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Version/s: 4.3.0b1

- one agent is on offMeshLink while second agent is waitnig because link is occupied.- move obstacle (carve is true)- second agent s... Read more

0
votes
By Design

[NavMeshAgent] Changing member "velocity" value, changes only after frame

AI

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Dec 09, 2014

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Version/s: 5.0.0b16

When you set velocity value to any vector3, it only changes after few frames, not instantly. 1. Open project "Test"2. Open scene "Te... Read more

0
votes
By Design

Agents don’t move or move very slowly if dynamic curving obstacle is pre...

AI

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Aug 06, 2013

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Version/s: 4.3.0a3

To reproduce:1. Open project 4.3_AI_ET2. Run scene Dynamic obstacles3. Agents won't move or will do it very slowly, because of recal... Read more

0
votes
Fixed

When Destination is far away from the NavMesh, the agent does not go to ...

AI

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Sep 15, 2015

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Version/s: 5.3.0a3

To reproduce the issue follow the steps:1. Open attached "New Unity Project 9 - AI Test" project2. Open "Untitled" scene3. Enter pla... Read more

0
votes
Fixed

Agent gets wrong position when obstacle moves down right on the agent

AI

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Apr 16, 2014

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Version/s: 5.0.0a6

Agent gets wrong position { NaN, 1,083333, NaN } when obstacle moves down right on it. Use ObstacleAboveAgent.zip project for repro Read more

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