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Fixed in 2018.3.X
Fixed in 2019.1.X
Votes
224
Found in
2018.3.0b8
2018.3.0b9
2018.3.0b10
2019.1.0a9
Issue ID
1099125
Regression
Yes
[VR] Particle Systems cause "task.rasterData.indexBuffer == NULL" error and lead to graphical glitches
Steps to reproduce:
1. Create a new project
2. Enable VR
3. Create a particle system
4. Enter playmode and put it in your HMDs view
5. If error doesn't show, repeat Stop / Play of playmode again. (when doing this i can repro it with the MockHMD)
Result: "task.rasterData.indexBuffer == NULL" error in the console and potential graphical glitches
Reproduced on 2018.3.0b8, 2018.3.0b10, 2019.1.0a9
Not reproduced on 2018.2.16f1, 2018.3.0a1, 2018.3.0b7
Regression introduced in 2018.3.0b8
notes:
- Is known to also cause memory leaks
-
RWeijermars
Jan 18, 2019 13:44
Thx for thx for the update Richard. Any news on if a possible solution has been found?
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dimitris_baud
Jan 18, 2019 11:26
Yes, you are not alone. You can tell by the number of votes.
My current workflow is:
- Disable all particle systems and work on the rest of the project fine
- If I need the particle systems, restart Unity after 2 times I hit Play, when RAM usage is around 30GB (!) -
PatrickVRNerds
Jan 18, 2019 09:09
Pew.. finally found a thread about this. It's really dramatically - if we start playmode once, everything seems to be fine. If we start playmode a second time our memory usage increases until it's full. We can't do anything right now, computers are crashing when we are closing a build after like 10 minutes runtime. High prio on this please!
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FenceGuy
Jan 17, 2019 22:12
Still occuring in 2018.3.2f1 unfortunately. Expected as the release notes didn't suggest otherwise though.
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eyalfx
Jan 17, 2019 19:30
has anyone tested on 2018.3.2 ?
I'm using 2018.3.1f1 and really hoping for a fix soon. -
jonagill_rr
Jan 17, 2019 18:48
@ApeSoup: Well, that's disappointing. Thank you for verifying that.
@RichardKettlewell: Is there an estimate on when this issue might be fixed? I was hopeful we might see it patched in 2018.3.2, and while that build has a lot of good fixes in it, I don't see VR bugs mentioned anywhere.
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chatrat12
Jan 17, 2019 15:07
One of the reasons I wish unity was open source is because this would be posted as an issueo on GitHub and we all could have helped find a temporary solution while waiting for the official one. Sucks this one does under the radar for 2 months. Glad to hear the fix is under way.:D
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bigfoott
Jan 16, 2019 23:48
Good to see that this is being investigated.
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threeguysgamestudio
Jan 16, 2019 17:22
Just wanted to make sure to say that I'm not using VR at all and this happens with many particle effects from the Asset Store.
Running 2018.3.0f2
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SG_roboryantron
Jan 16, 2019 16:42
We have an extremely simple repro case for this. VR project with 40 instances of a looping particle system using a billboard renderer. Open profiler and select profile editor.
Run for 30 seconds and observe that the memory is relatively stable. When stopping play, the editor hangs for a few seconds and then memory usage jumps up by about 10 GB in the profiler and does not go back down.
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Resolution Note (fix version 2018.3):
The fix has now landed in our various release versions. 2019.2.0a4, 2019.1.0b2 (available approx 1st February), 2018.3.5f1 (available approx 6th February). Thank you for your patience.