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Fixed in 2018.3.X

Fixed in 2019.1.X

Votes

224

Found in

2018.3.0b8

2018.3.0b9

2018.3.0b10

2019.1.0a9

Issue ID

1099125

Regression

Yes

[VR] Particle Systems cause "task.rasterData.indexBuffer == NULL" error and lead to graphical glitches

XR SDK

-

Steps to reproduce:
1. Create a new project
2. Enable VR
3. Create a particle system
4. Enter playmode and put it in your HMDs view
5. If error doesn't show, repeat Stop / Play of playmode again. (when doing this i can repro it with the MockHMD)

Result: "task.rasterData.indexBuffer == NULL" error in the console and potential graphical glitches

Reproduced on 2018.3.0b8, 2018.3.0b10, 2019.1.0a9
Not reproduced on 2018.2.16f1, 2018.3.0a1, 2018.3.0b7
Regression introduced in 2018.3.0b8

notes:
- Is known to also cause memory leaks

  1. Resolution Note (fix version 2018.3):

    The fix has now landed in our various release versions. 2019.2.0a4, 2019.1.0b2 (available approx 1st February), 2018.3.5f1 (available approx 6th February). Thank you for your patience.

Comments (145)

  1. GiedriusUnity

    Dec 20, 2018 13:24

    The issue is currently being investigated by a developer, we are working to resolve it as soon as possible

  2. pfisher999

    Dec 20, 2018 12:16

    I can also confirm this is in the official release 2018.3.0f2 and very troublesome for our project.

  3. kavanavak

    Dec 19, 2018 23:40

    Issue persists in 2018.3.0f2

  4. FuzzyMeloxKhora

    Dec 19, 2018 14:13

    Please fix. Completely crashes Unity anytime entering Play mode.

  5. pfisher999

    Dec 19, 2018 14:06

    Please fix this

  6. t-kuhn

    Dec 19, 2018 07:52

    Please fix this.

  7. chatrat12

    Dec 18, 2018 18:17

    I didn't have any luck with single pass either.

  8. Kevin-VFX

    Dec 17, 2018 23:17

    Just updated to f3 and this is popping up in our VR project. We are rendering using Single Pass Instanced.

  9. chatrat12

    Dec 15, 2018 03:37

    This bug made it into the official release. Rough.

  10. abrp

    Dec 12, 2018 10:13

    I did a lot of testing regarding this issue and my finding is that if you can try switch to "Single Pass" instead of "Multipass" in the XR Settings. This seems to fix the bug.

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