Search Issue Tracker
Fixed in 0.0.10-preview
Votes
0
Found in [Package]
0.0.10-preview
Issue ID
1097242
Regression
No
[UWP][Keyboard] onInputText does not work.
The onInputText does not show the text input on UWP. It happens to both physical keyboard and on screen one.
Repro:
1. Download input test project: https://oc.unity3d.com/index.php/s/qRzUBoGKsVawY2d
2. Build and launch UWP player from attached project
3. Observe the onInputText section of the project.
Expected: The onInputText shows the correct result from keyboard input.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Shader Graph skybox material is rendered inccorrectly in builds when "Allow Material Override" or "Cast Shadows" are enabled and the "Deferred" Rendering Path is used
- Object motion is affected by incorrectly added rotation motion when importing animations
- Base class's Context Menu method is called when calling it in the Editor from the child class and the child class overrides this method
- Editor crashes with prompt "The file 'MemoryStream' is corrupted! Remove it and launch unity again! [Position out of bounds!]" when adding a serialized field to a precompiled DLL
- Android Player freezes waiting for a texture upload when AssetBundle.LoadFromFile is used
Resolution Note (fix version 0.0.10-preview):
The issue caused by UWP behavior in which the CharacterReceived Window event, which dispatches the UTF-32 character to NewInput, isn't fired if the AcceleratorKeyDown event is "handled". This bug also occurs in 2018.3 and isn't related to my IME feature work, and so I've opened a backport case for it.
I'm uncertain how I missed this bug because I though I verified characters were dispatched before.