Search Issue Tracker
Fixed in 0.0.10-preview
Votes
0
Found in [Package]
0.0.10-preview
Issue ID
1097242
Regression
No
[UWP][Keyboard] onInputText does not work.
The onInputText does not show the text input on UWP. It happens to both physical keyboard and on screen one.
Repro:
1. Download input test project: https://oc.unity3d.com/index.php/s/qRzUBoGKsVawY2d
2. Build and launch UWP player from attached project
3. Observe the onInputText section of the project.
Expected: The onInputText shows the correct result from keyboard input.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Inl_APVDiskStreamingUpdate" and "Inl_APVCellStreamingUpdate" cause poor Adaptive Probe Volume streaming performance at start when using a relatively large APV baking set, but improve after some time
- Deleted Scene still shows up, is clickable and not updated in "Open Recent Scenes" dropdown
- UXMLTemplate elements do not update in the Scene View when they are created
- [Color Checker] “is Metallic” text overlaps Color Field when Inspector window is minimised
- Particle System renders squares instead of circles in Scene and Game view when created in HDRP project
Resolution Note (fix version 0.0.10-preview):
The issue caused by UWP behavior in which the CharacterReceived Window event, which dispatches the UTF-32 character to NewInput, isn't fired if the AcceleratorKeyDown event is "handled". This bug also occurs in 2018.3 and isn't related to my IME feature work, and so I've opened a backport case for it.
I'm uncertain how I missed this bug because I though I verified characters were dispatched before.