Search Issue Tracker
Fixed in 0.0.10-preview
Votes
0
Found in [Package]
0.0.10-preview
Issue ID
1097242
Regression
No
[UWP][Keyboard] onInputText does not work.
The onInputText does not show the text input on UWP. It happens to both physical keyboard and on screen one.
Repro:
1. Download input test project: https://oc.unity3d.com/index.php/s/qRzUBoGKsVawY2d
2. Build and launch UWP player from attached project
3. Observe the onInputText section of the project.
Expected: The onInputText shows the correct result from keyboard input.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- UV channels render with visual artifacts when 8-bit UV bit depth is used on ParticleSystem Meshes
- Selection in Entities Archetypes window changes when "Show Empty Archetypes" is toggled
- NullReferenceException is thrown when assigning a Lens Flare SRP asset to a Lens Flare Data SRP element
- [Linux] “Toggle Sprite Editor locks” button icon is blurry in Sprite Editor window
- There is no space after the “official forum” hyperlink in the Universal 3D samples template’s tutorials when the Support tutorial step 3 is opened
Resolution Note (fix version 0.0.10-preview):
The issue caused by UWP behavior in which the CharacterReceived Window event, which dispatches the UTF-32 character to NewInput, isn't fired if the AcceleratorKeyDown event is "handled". This bug also occurs in 2018.3 and isn't related to my IME feature work, and so I've opened a backport case for it.
I'm uncertain how I missed this bug because I though I verified characters were dispatched before.