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Not Reproducible

Votes

1

Found in

2017.3.0b5

Issue ID

959851

Regression

Yes

UnityEditor.Graphs.Edge.WakeUp () Null Ref thrown when animating a camera

Themes

-

This issue happens on Mac OSX only.
There's a console error that keeps spamming when animating a camera throught the scene.

Repro:
- open attached project on OSX, with Unity 2017.3 0b5
- press play
- press stop
- notice the error in the console

Bug only happens in 2017.3 0b5

Not reproducible with 2017.3 0b4 or earlier

Comments (51)

  1. WeslomPo

    Feb 02, 2021 04:29

    MacOS X, 2019.4.17f

    Still getting that error...

  2. Negroaguilar

    Jul 30, 2020 09:33

    Occured to me just a moment ago.. using unity 2017.4.35f1 but restarting the editor worked! Thanks guys..:))

  3. timmccune

    Jul 23, 2020 06:14

    Using 2019.3.12f1 and I am getting this issue. It is annoying to have to restart Unity just to have it creep up an hour later. I have no idea what is causing it.

  4. zzjuandaaz

    Jul 11, 2020 04:01

    I import the package off IA pathfinding and this happens. Im in a macbook.

  5. SaguG

    Jun 25, 2020 01:22

    it happened to me also. User LOWRC Fixed iT
    THX :D

  6. ReKTChan

    Jun 20, 2020 16:43

    Just occurred for me 2019.3 ver. Not same production though has to do something with the animation itself.

  7. oppay48

    Apr 10, 2020 14:21

    I got the same error, closing the animator tab stop the error from showing up, and restart unity removed the error.

    I'm on window 10, unity 2019.2.0f5.

    I have no idea why it show up and why it stop once the animator tab was close

  8. roointan

    Mar 28, 2020 17:23

    This happens for me too on macOS and Unity 2019.2.18
    Can give remote access to mac if you need help reproducing this!!

  9. Hrodgard

    Mar 25, 2020 08:19

    I got this error during working in editor. Restart helps but it occurs again and again.
    Unity 2019.3.3f1 Personal, Win 10 pro.
    NullReferenceException: Object reference not set to an instance of an object
    UnityEditor.Graphs.Edge.WakeUp () (at <e59e66ee6f1d40ec9e053a24d3b3b4a6>:0)
    UnityEditor.Graphs.Graph.DoWakeUpEdges (System.Collections.Generic.List`1[T] inEdges, System.Collections.Generic.List`1[T] ok, System.Collections.Generic.List`1[T] error, System.Boolean inEdgesUsedToBeValid) (at <e59e66ee6f1d40ec9e053a24d3b3b4a6>:0)
    UnityEditor.Graphs.Graph.WakeUpEdges (System.Boolean clearSlotEdges) (at <e59e66ee6f1d40ec9e053a24d3b3b4a6>:0)
    UnityEditor.Graphs.Graph.WakeUp (System.Boolean force) (at <e59e66ee6f1d40ec9e053a24d3b3b4a6>:0)
    UnityEditor.Graphs.Graph.WakeUp () (at <e59e66ee6f1d40ec9e053a24d3b3b4a6>:0)
    UnityEditor.Graphs.Graph.OnEnable () (at <e59e66ee6f1d40ec9e053a24d3b3b4a6>:0)

  10. rod_martin

    Mar 18, 2020 19:20

    After I add the Cinemachine package on 2019.2.0b5
    NullReferenceException: Object reference not set to an instance of an object
    UnityEditor.Graphs.Edge.WakeUp () (at /Users/builduser/buildslave/unity/build/Editor/Graphs/UnityEditor.Graphs/Edge.cs:114)
    UnityEditor.Graphs.Graph.DoWakeUpEdges (System.Collections.Generic.List`1[T] inEdges, System.Collections.Generic.List`1[T] ok, System.Collections.Generic.List`1[T] error, System.Boolean inEdgesUsedToBeValid) (at /Users/builduser/buildslave/unity/build/Editor/Graphs/UnityEditor.Graphs/Graph.cs:387)
    UnityEditor.Graphs.Graph.WakeUpEdges (System.Boolean clearSlotEdges) (at /Users/builduser/buildslave/unity/build/Editor/Graphs/UnityEditor.Graphs/Graph.cs:286)
    UnityEditor.Graphs.Graph.WakeUp (System.Boolean force) (at /Users/builduser/buildslave/unity/build/Editor/Graphs/UnityEditor.Graphs/Graph.cs:272)
    UnityEditor.Graphs.Graph.WakeUp () (at /Users/builduser/buildslave/unity/build/Editor/Graphs/UnityEditor.Graphs/Graph.cs:250)
    UnityEditor.Graphs.Graph.OnEnable () (at /Users/builduser/buildslave/unity/build/Editor/Graphs/UnityEditor.Graphs/Graph.cs:245)

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