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Not Reproducible
Votes
1
Found in
2017.3.0b5
Issue ID
959851
Regression
Yes
UnityEditor.Graphs.Edge.WakeUp () Null Ref thrown when animating a camera
This issue happens on Mac OSX only.
There's a console error that keeps spamming when animating a camera throught the scene.
Repro:
- open attached project on OSX, with Unity 2017.3 0b5
- press play
- press stop
- notice the error in the console
Bug only happens in 2017.3 0b5
Not reproducible with 2017.3 0b4 or earlier
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Feelnside
Sep 05, 2022 15:11
Hm, I'm also having this issue:
NullReferenceException: Object reference not set to an instance of an object
UnityEditor.Graphs.Edge.WakeUp () (at /Users/bokken/buildslave/unity/build/Editor/Graphs/UnityEditor.Graphs/Edge.cs:114)
UnityEditor.Graphs.Graph.DoWakeUpEdges (System.Collections.Generic.List`1[T] inEdges, System.Collections.Generic.List`1[T] ok, System.Collections.Generic.List`1[T] error, System.Boolean inEdgesUsedToBeValid) (at /Users/bokken/buildslave/unity/build/Editor/Graphs/UnityEditor.Graphs/Graph.cs:387)
UnityEditor.Graphs.Graph.WakeUpEdges (System.Boolean clearSlotEdges) (at /Users/bokken/buildslave/unity/build/Editor/Graphs/UnityEditor.Graphs/Graph.cs:286)
UnityEditor.Graphs.Graph.WakeUp (System.Boolean force) (at /Users/bokken/buildslave/unity/build/Editor/Graphs/UnityEditor.Graphs/Graph.cs:272)
UnityEditor.Graphs.Graph.WakeUp () (at /Users/bokken/buildslave/unity/build/Editor/Graphs/UnityEditor.Graphs/Graph.cs:250)
UnityEditor.Graphs.Graph.OnEnable () (at /Users/bokken/buildslave/unity/build/Editor/Graphs/UnityEditor.Graphs/Graph.cs:245)
Liviuss
Aug 11, 2022 19:23
Unity 2022.1.12f1
NullReferenceException: Object reference not set to an instance of an object
UnityEditor.Graphs.Edge.WakeUp () (at /Users/bokken/buildslave/unity/build/Editor/Graphs/UnityEditor.Graphs/Edge.cs:114)
UnityEditor.Graphs.Graph.DoWakeUpEdges (System.Collections.Generic.List`1[T] inEdges, System.Collections.Generic.List`1[T] ok, System.Collections.Generic.List`1[T] error, System.Boolean inEdgesUsedToBeValid) (at /Users/bokken/buildslave/unity/build/Editor/Graphs/UnityEditor.Graphs/Graph.cs:387)
UnityEditor.Graphs.Graph.WakeUpEdges (System.Boolean clearSlotEdges) (at /Users/bokken/buildslave/unity/build/Editor/Graphs/UnityEditor.Graphs/Graph.cs:286)
UnityEditor.Graphs.Graph.WakeUp (System.Boolean force) (at /Users/bokken/buildslave/unity/build/Editor/Graphs/UnityEditor.Graphs/Graph.cs:272)
UnityEditor.Graphs.Graph.WakeUp () (at /Users/bokken/buildslave/unity/build/Editor/Graphs/UnityEditor.Graphs/Graph.cs:250)
UnityEditor.Graphs.Graph.OnEnable () (at /Users/bokken/buildslave/unity/build/Editor/Graphs/UnityEditor.Graphs/Graph.cs:245)
The_Wb
Jun 23, 2022 12:26
Windows 11, happens on 2021.3.4
NullReferenceException: Object reference not set to an instance of an object
UnityEditor.Graphs.Edge.WakeUp () (at <22e03ce57eb64c3784914b0a17d6da06>:0)
UnityEditor.Graphs.Graph.DoWakeUpEdges (System.Collections.Generic.List`1[T] inEdges, System.Collections.Generic.List`1[T] ok, System.Collections.Generic.List`1[T] error, System.Boolean inEdgesUsedToBeValid) (at <22e03ce57eb64c3784914b0a17d6da06>:0)
UnityEditor.Graphs.Graph.WakeUpEdges (System.Boolean clearSlotEdges) (at <22e03ce57eb64c3784914b0a17d6da06>:0)
UnityEditor.Graphs.Graph.WakeUp (System.Boolean force) (at <22e03ce57eb64c3784914b0a17d6da06>:0)
UnityEditor.Graphs.Graph.WakeUp () (at <22e03ce57eb64c3784914b0a17d6da06>:0)
UnityEditor.Graphs.Graph.OnEnable () (at <22e03ce57eb64c3784914b0a17d6da06>:0)
nlobe
Jun 02, 2022 14:25
Shocking how they just resolve this and call it not reproducable while tons of Users have this Issue
soheil47g
May 24, 2022 11:33
still happening on unity 2021.3.0
plusplusgames
May 23, 2022 19:08
Its sill not fixed also happens on windows
MeliMeli
Feb 18, 2022 04:18
Happens to me as well when opening animator window.
unity_4DD4F45340EE06C53894
Jan 21, 2022 14:02
happening to me too every once in awhile quite annoying to have to restart the editor every 1 hour
PrimalCoder
Nov 17, 2021 02:39
I'm current having this issue in 2020.3.21f1, but I am on Windows and not animating a camera. This error just started spontaneously appearing, and I cannot find any reason why it started.
_Prism_
Feb 17, 2021 04:29
Had the same issue. Somewhat randomly, but I had just implemented a 'flickering sprite' effect to indicate damage, that rapidly swapped materials. The error didn't stop the game running or cause any other issues besides the message, but restarting the editor stopped the message appearing. =)