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Not Reproducible
Votes
1
Found in
2017.3.0b5
Issue ID
959851
Regression
Yes
UnityEditor.Graphs.Edge.WakeUp () Null Ref thrown when animating a camera
This issue happens on Mac OSX only.
There's a console error that keeps spamming when animating a camera throught the scene.
Repro:
- open attached project on OSX, with Unity 2017.3 0b5
- press play
- press stop
- notice the error in the console
Bug only happens in 2017.3 0b5
Not reproducible with 2017.3 0b4 or earlier
Comments (52)
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rod_martin
Mar 18, 2020 19:20
After I add the Cinemachine package on 2019.2.0b5
NullReferenceException: Object reference not set to an instance of an object
UnityEditor.Graphs.Edge.WakeUp () (at /Users/builduser/buildslave/unity/build/Editor/Graphs/UnityEditor.Graphs/Edge.cs:114)
UnityEditor.Graphs.Graph.DoWakeUpEdges (System.Collections.Generic.List`1[T] inEdges, System.Collections.Generic.List`1[T] ok, System.Collections.Generic.List`1[T] error, System.Boolean inEdgesUsedToBeValid) (at /Users/builduser/buildslave/unity/build/Editor/Graphs/UnityEditor.Graphs/Graph.cs:387)
UnityEditor.Graphs.Graph.WakeUpEdges (System.Boolean clearSlotEdges) (at /Users/builduser/buildslave/unity/build/Editor/Graphs/UnityEditor.Graphs/Graph.cs:286)
UnityEditor.Graphs.Graph.WakeUp (System.Boolean force) (at /Users/builduser/buildslave/unity/build/Editor/Graphs/UnityEditor.Graphs/Graph.cs:272)
UnityEditor.Graphs.Graph.WakeUp () (at /Users/builduser/buildslave/unity/build/Editor/Graphs/UnityEditor.Graphs/Graph.cs:250)
UnityEditor.Graphs.Graph.OnEnable () (at /Users/builduser/buildslave/unity/build/Editor/Graphs/UnityEditor.Graphs/Graph.cs:245)
Custardcs
Feb 13, 2020 18:03
lol im getting it.
NullReferenceException: Object reference not set to an instance of an object
UnityEditor.Graphs.Edge.WakeUp () (at C:/buildslave/unity/build/Editor/Graphs/UnityEditor.Graphs/Edge.cs:114)
UnityEditor.Graphs.Graph.DoWakeUpEdges (System.Collections.Generic.List`1[T] inEdges, System.Collections.Generic.List`1[T] ok, System.Collections.Generic.List`1[T] error, System.Boolean inEdgesUsedToBeValid) (at C:/buildslave/unity/build/Editor/Graphs/UnityEditor.Graphs/Graph.cs:387)
UnityEditor.Graphs.Graph.WakeUpEdges (System.Boolean clearSlotEdges) (at C:/buildslave/unity/build/Editor/Graphs/UnityEditor.Graphs/Graph.cs:286)
UnityEditor.Graphs.Graph.WakeUp (System.Boolean force) (at C:/buildslave/unity/build/Editor/Graphs/UnityEditor.Graphs/Graph.cs:272)
UnityEditor.Graphs.Graph.WakeUp () (at C:/buildslave/unity/build/Editor/Graphs/UnityEditor.Graphs/Graph.cs:250)
UnityEditor.Graphs.Graph.OnEnable () (at C:/buildslave/unity/build/Editor/Graphs/UnityEditor.Graphs/Graph.cs:245)
Lowrc
Nov 21, 2019 23:44
Occurs with me also. I use 2018.3.012f1. Fixed after restarting Unity.
Barliesque
Nov 01, 2019 21:41
I'm seeing this occur on 2018.4.2f1 on Mac OSX. Same stack trace as posted by Agnee and Resy.
MentalConstruct
Oct 30, 2019 16:29
Still occurring. Win 10. Not certain yet if solutions are elsewhere.
JackieMay
Oct 07, 2019 13:04
what are you devs a bunch of lazy idiots and flag these as Not Reproducible just because you don't want to fix your issues ? this is clearly happening for quite a few people even me today.
you think its Not Reproducible ? have a look at this
https://prnt.sc/pfytb4
get with the program and fix your bugs instead of trying to push new features all the time
howler123
Jul 02, 2019 01:37
Getting this error in 2019 win 7 and will not go away, Unity scene it originated will not load and caused a crash every time I open it up. I have even gone so far as to wipe unity completely even cleaned the Registry to no avail. Happened again on a brand new install.
khalil-H
Mar 30, 2019 22:28
Close unity3d and run again, this fix the error with me.
PeteWatch
Mar 13, 2019 10:29
I'm seeing this error in the console for Version 2018.3.8f1, macOS.
I'm not animating my camera, but I do have animation.
Restart Unity fixes it.
Agnee
Feb 21, 2019 13:00
Same issue. Unity 2018.1.6f1 Win 10
NullReferenceException: Object reference not set to an instance of an object
UnityEditor.Graphs.Edge.WakeUp () (at C:/buildslave/unity/build/Editor/Graphs/UnityEditor.Graphs/Edge.cs:114)
UnityEditor.Graphs.Graph.DoWakeUpEdges (System.Collections.Generic.List`1 inEdges, System.Collections.Generic.List`1 ok, System.Collections.Generic.List`1 error, Boolean inEdgesUsedToBeValid) (at C:/buildslave/unity/build/Editor/Graphs/UnityEditor.Graphs/Graph.cs:387)
UnityEditor.Graphs.Graph.WakeUpEdges (Boolean clearSlotEdges) (at C:/buildslave/unity/build/Editor/Graphs/UnityEditor.Graphs/Graph.cs:286)
UnityEditor.Graphs.Graph.WakeUp (Boolean force) (at C:/buildslave/unity/build/Editor/Graphs/UnityEditor.Graphs/Graph.cs:272)
UnityEditor.Graphs.Graph.WakeUp () (at C:/buildslave/unity/build/Editor/Graphs/UnityEditor.Graphs/Graph.cs:250)
UnityEditor.Graphs.Graph.OnEnable () (at C:/buildslave/unity/build/Editor/Graphs/UnityEditor.Graphs/Graph.cs:245)