Search Issue Tracker
Fixed in 5.3.2
Votes
139
Found in
5.3.0f4
Issue ID
753423
Regression
Yes
[UI] Images and static texts glitch on 5.3
From Unity 5.3 projects that have a lot of UI elements start to flicker. Mostly on Android but also happens in editor.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Shader warnings in URP ShaderGraph when using the Normal From Texture node
- 'Stack overflow' error logged in the Console when a script that has a lot of classes is compiled
- Memory Leak warnings are thrown when creating a new material
- The type selector in the UI Builder does not display primitive types when trying to select one in the "Select Type…" window
- Inspector's custom tooltip is displayed incorrectly when the name is truncated in UI toolkit
Doug_Deadly
Jan 19, 2016 11:31
This seems to occur more when the CPU is under stress. To repro use a CPU stress tool, I use CPUSTRES.EXE that can be found here -
https://blogs.msdn.microsoft.com/vijaysk/2012/10/26/tools-to-simulate-cpu-memory-disk-load/
Run it at high until you notice the CPU usage go up then in your game mouse over any 2D UI element and you will notice this issue occurs nearly every time.
Hope this helps diagnose the issue.
Cheers
Daniel F
Jan 18, 2016 22:16
For me this only occurs on Android (GearVR) for some reason. All canvas items flicker in the right eye only when "mousing over" UI elements causing shadow effects to be enabled/disabled on text options. Whether the problem occurs seems to depend on the position of a scrollbar's fill image, presumably because it intersects with another element.
hadesfury
Jan 18, 2016 10:22
It happen in 5.3.1p3
Regards
robertono
Jan 17, 2016 21:37
Downgrading to 5.2.4f1...
FairGamesProductions
Jan 17, 2016 00:57
Having the exact same issue with Windows builds.
Happens in every scene especially if there is a text field selected. If I deselect the texfield it happens a lot less. With the text field selected it happens around 15/30 frames...
This needs to go to the TOP of the fix list!
PappyA
Jan 15, 2016 18:44
Thanks for looking into this guys!
We are experiencing this on Android in GearVR with Unity 5.3.1p2. It can and does corrupt our entire UI, which is a huge part of our service. We have a repro where every single frame the entire UI is massively corrupted by reading the wrong textures.
We are attempting to update our app on the store this week. We are required to update our version of Unity when we do so because of Oculus's requirement that we move to the 1.0 version of their runtime.
robertono
Jan 15, 2016 16:51
My customer will be very angry, when he finds out this issue in our project..
We need this fix :(
Alessaint
Jan 15, 2016 16:00
Yes, please fix it ASAP - with no workaround, this is real showstopper
Ivandir
Jan 15, 2016 15:05
This issue should be fixed ASAP. It's impacting our project too. I can confirm that this happens in GearVR too
michael-v
Jan 15, 2016 07:09
We're having this issue, and it manifest itself only on android and only with multithreaded rendering enabled.
Due to the nature and visual of the bug i'm inclined to think this is threading issue - something somewhere binding wrong textures sometimes.
Bug is not happening on static gui, but for example if you are to add/remove element to scrolllist (like you do in infinite scrolllist) it'll flicker.