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Fixed in 5.3.2

Votes

139

Found in

5.3.0f4

Issue ID

753423

Regression

Yes

[UI] Images and static texts glitch on 5.3

UI

-

From Unity 5.3 projects that have a lot of UI elements start to flicker. Mostly on Android but also happens in editor.

Comments (72)

  1. KB73

    Feb 23, 2016 17:12

    Glitch occuring on 5.3.3f1 - did not occur on 5.3.2p1

    Editor used in OSX 10.11.3

    In iOS in the editor. Emulation on/off doesn't make a difference.
    Tried various different quality settings, changing the vsync seems to amplify the issue.

    Guess this is to do with the multi-threaded stall fix change that went in between 5.3.2p1 and 5.3.3?

  2. afftar

    Feb 09, 2016 12:34

    not fixed in 5.3.2f1 ! >:(

  3. karl_jones

    Feb 08, 2016 14:00

    If you do still have an issue after 5.3.2p1 then please submit a bug report.

  4. karl_jones

    Feb 08, 2016 14:00

    The issue should be fixed in 5.3.2p1, please make sure you test with this or a later version and not 5.3.2f1.

  5. moori

    Feb 06, 2016 17:38

    Still happens on OS X and Windows Standalone builds in 5.3.2f1
    It's not listed on the 5.4.0 beta 1 fixes.
    Please reopen the issue.

  6. johnpine

    Feb 05, 2016 10:16

    Tried on Android too. Same places corrupt as on iOS. Now the corrupt fonts are even more often visible. This just brakes down more day by day. It has been more than one year since Unity 5 released and still not working GUI. So sad. Add some more Sleep( 1000 ); maybe it will start working some day for everybody.

  7. ermnika

    Feb 04, 2016 20:22

    5.3.2.p1 & 5.3.2.p2 still have flickering problems on ios. I havn´t seen it on android.

  8. johnpine

    Feb 04, 2016 05:35

    Still not fixed ! Just build for iPad with Unity 5.3.2p2 and immediately fonts corrupt on first frame.
    Now the player can't see his coins until he uses or buys more to get the Text label to change and update.

  9. danieleolivieri

    Feb 02, 2016 12:40

    Sorry, with the 5.3.2p1, the issue is fixed in my project! :-D

  10. danieleolivieri

    Jan 29, 2016 11:09

    Same problem here, I'm on Mac and building a mac app, but if I build in x86_64 I don't have the issue, only if I build in x86!

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