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Fixed in 5.3.2
Votes
139
Found in
5.3.0f4
Issue ID
753423
Regression
Yes
[UI] Images and static texts glitch on 5.3
From Unity 5.3 projects that have a lot of UI elements start to flicker. Mostly on Android but also happens in editor.
Comments (72)
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dhindman
Jan 28, 2016 22:24
Here's a discovery I made today; I have an image slider I've put together that causes flickering on all other UI elements when the user interacts with it. However, after putting the slider in it's own nested canvas, the flickering it causes is now only inflicted on itself (so no flickering issues observed on my other UI elements in other canvases when interacting with the slider). To reiterate, this issue affects my project both in editor and builds (Windows x64).
dhindman
Jan 28, 2016 21:27
Still happening in editor and builds with 5.3.2p1.
x70x
Jan 28, 2016 17:28
Text still flickering in Editor after 5.3.2p1
o_vieira
Jan 28, 2016 11:43
Works better than previous version, but it's still happening quite often.
johnpine
Jan 27, 2016 01:42
This problem has been since introduction of Unity 5.
Hopeless and I doubt this will be fixed in 5.3.2p1 either.
It is not platform specific nor graphics API. It happens in Editors and all builds.
o_vieira
Jan 26, 2016 12:27
Is there a release date for this next version?
karl_jones
Jan 22, 2016 15:19
The fix for this will be in 5.3.2p1
karl_jones
Jan 20, 2016 00:07
Potential workaround:
Create a new material and assign the UI/Default shader to it, the other values can be left as default.
Assign it to all your Images/Raw Images and Text components that do not already have a material assigned(by default they don't).
karl_jones
Jan 19, 2016 16:39
We are working on this. You can follow the progress here http://forum.unity3d.com/threads/5-3-elements-in-the-ui-flicker-between-different-sprites.373098/page-3#post-2471056
B3aT
Jan 19, 2016 15:45
Is a blocker for us too, it happens on release builds mostly (not in dev ones). Reproduced on Android. Fixed by disabling: multithreaded rendering, static batching and dynamic batching.