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Fixed in 5.5.2

Votes

4

Found in

5.5.0p3

Issue ID

864122

Regression

Yes

TLS ALLOCATOR ALLOC_TEMP_THREAD error caused by particle systems

Visual Effects - Legacy

-

Steps to reproduce:
1. Download and open the attached project
2. Drag the Fireworks prefab into the scene
3. Observe the console

Expected result: no errors
Actual result: ERROR IN TLS ALLOCATOR ALLOC_TEMP_THREAD

Reproduced on: 5.5.0p3
Not reproduced on: 5.4.4f1, 5.6.0b3

Notes:
-in this case, caused by the Fireworks prefab from standard assets

Comments (67)

  1. C3ac8df59c2c5ae13c1be6e2fcfc93f3?d=mm

    vishal

    Jun 09, 2017 07:08

    Also getting same issue when building android. even without a particle system in my code. I also get a lot of log spam about Allocation of bytes such as:

    Allocation of 35 bytes at 060af1a0

  2. 3ff070c0fd975f573b91f2e85fb07fad?d=mm

    rangleme

    Jun 02, 2017 23:27

    I get this error on 5.6.1f1 when building for iOS on Windows - even without a particle system in my code or scene. Sometimes I must restart Unity because of all the allocation errors. Works fine in target platform Android or Windows - but starts immediately upon switching platform to iOS.

    TLS Allocator ALLOC_TEMP_THREAD, underlying allocator ALLOC_TEMP_THREAD has unfreed allocations
    UnityEditor.HostView:OnGUI()

    TLS Allocator ALLOC_TEMP_THREAD, underlying allocator ALLOC_TEMP_THREAD has unfreed allocations

  3. 6e4d1d5a451b0686a17ee4f5ed96434e?d=mm

    natsupy

    Jun 01, 2017 08:05

    still on unity 5.6.1f1 after build for IOS on Win

  4. Bf3ac7bbef1c95ad761448c9c65b7c89?d=mm

    wirescape

    May 28, 2017 21:36

    Getting this bug after iOS build on Windows and not Mac. 5.6.1f1.

  5. Efd8b19af446abddac16c77b76a3a909?d=mm

    MollyGaming

    May 26, 2017 17:30

    Still a issue on IOS build. on 5.6.1f1

  6. 0a02b3939771be42f14d79dd93fc62d8?d=mm

    stephan_p

    May 18, 2017 12:52

    also have this problem when building iOS. In fact. the project gets built successfully, but the build postprocessor scripts don't get called

  7. 0bcf837d51324332f164be18de38d48e?d=mm

    gisfs

    May 09, 2017 00:55

    still remain on 5.6.0f3 when build for ios

  8. 0e06a2a10b25f67013c965c6cecba1eb?d=mm

    HexterP

    Apr 25, 2017 08:49

    I'm also getting this error when I build for iOS.

  9. 14a1b98c80f801dd0271f97d98e87431?d=mm

    kienbb

    Apr 21, 2017 03:28

    still remain on Unity 5.6.0f3 :v, here's my log: "TLS Allocator ALLOC_TEMP_THREAD, underlying allocator ALLOC_TEMP_THREAD has unfreed allocations"

  10. 62dcc3735ae58ac67dcb86e2d9fe6d7a?d=mm

    WagDan

    Apr 20, 2017 08:31

    I take that back, deleting the standard assets pack has no effect.

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