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Fixed in 5.5.2

Votes

4

Found in

5.5.0p3

Issue ID

864122

Regression

Yes

TLS ALLOCATOR ALLOC_TEMP_THREAD error caused by particle systems

Visual Effects - Legacy

-

Steps to reproduce:
1. Download and open the attached project
2. Drag the Fireworks prefab into the scene
3. Observe the console

Expected result: no errors
Actual result: ERROR IN TLS ALLOCATOR ALLOC_TEMP_THREAD

Reproduced on: 5.5.0p3
Not reproduced on: 5.4.4f1, 5.6.0b3

Notes:
-in this case, caused by the Fireworks prefab from standard assets

Comments (67)

  1. brian_mcgee_nb

    Oct 11, 2017 16:24

    Issue not resolved.

    Unity 5.6.2. No particles in use. None existing in the standard assets folder.

    Working on android no problems. But switching to iOS even when not running the game I get:

    Allocation of 34 bytes at 061710e0 // I get a LOT of these
    TLS Allocator ALLOC_TEMP_THREAD, underlying allocator ALLOC_TEMP_THREAD has unfreed allocations

    When just in editor mode, these message pop up every minute or so. When I do a test run, they flood my console.

  2. cheesepant

    Oct 06, 2017 22:39

    I also getting this error in 2017.1.0f3. This has not been fixed. Does unity not care?

  3. Dev_Ankit

    Oct 04, 2017 02:54

    It's still NOT FIXED

  4. One-Zero

    Sep 30, 2017 03:08

    yesterday I got this error. I am using Unity 2017.1.1f1

  5. cheesepant

    Sep 29, 2017 21:53

    Not fixed. Getting it on 2017.1.1f1 All I have is ar kit asset and free zombie asset.

  6. htmoore

    Sep 23, 2017 08:41

    Not fixed. After switching from Android to iPhone I started getting this error. Version 2017.1.1f1

  7. IgorAherne

    Sep 20, 2017 05:57

    encountered in 2017.1.0f3 after building to iPhone 5

  8. IgorAherne

    Sep 20, 2017 05:56

    Not fixed

  9. 2rusbekov

    Sep 18, 2017 09:31

    2017.1 After switching platform console full of these errors.

  10. Muhand

    Sep 08, 2017 03:22

    This issue is not resolved. I am on 5.6.0 and still same. Not sure how is it marked solved. By the way, this doesn't only happen in the Fireworks prefab.

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