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Fixed in 5.5.2
Votes
4
Found in
5.5.0p3
Issue ID
864122
Regression
Yes
TLS ALLOCATOR ALLOC_TEMP_THREAD error caused by particle systems
Steps to reproduce:
1. Download and open the attached project
2. Drag the Fireworks prefab into the scene
3. Observe the console
Expected result: no errors
Actual result: ERROR IN TLS ALLOCATOR ALLOC_TEMP_THREAD
Reproduced on: 5.5.0p3
Not reproduced on: 5.4.4f1, 5.6.0b3
Notes:
-in this case, caused by the Fireworks prefab from standard assets
Comments (67)
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Metavox
Sep 02, 2017 01:01
Still not fixed in 2017.1 here
Felixis
Aug 29, 2017 23:51
Still having this issue after switching from Android to iOS. I've tried both 2017.1 and 5.6.2f.
Cenda
Aug 24, 2017 10:04
Still not fixed in 2017.1 :(
DavidHidvegi
Aug 14, 2017 05:48
I'm gettnig this for Android too...
iammichaeldavis2
Aug 12, 2017 00:57
Just started getting this error when building for iOS in 2017.1.0f3. I have been building for iOS for weeks now and this just started this afternoon.
akashif
Aug 11, 2017 10:07
Using Unity 5.6.1f1
Using windows_10_64bit
PlayerSetting --> IOS --> API Compatibility Level --> .NET 2.0
IOS Build Error:
TLS Allocator ALLOC_TEMP_THREAD, underlying allocator ALLOC_TEMP_THREAD has unfreed allocations
UnityEditor.HostView:OnGUI()
Build for Android Works perfectly
Abel99
Aug 11, 2017 07:02
I'm also getting this error when I build for iOS. I'm using unity2017.1.0
YiannisLazarou
Aug 10, 2017 23:20
THIS IS NOT FIXED YET !!!!
jansen_
Jul 25, 2017 20:18
The problem has cropped back up again. I'm getting it in empty scenes.
scorp2007
Jul 12, 2017 13:50
Unity 5.6.2f1 (64-bit). This error open after i build project for iOS.