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Fixed in 5.5.2

Votes

4

Found in

5.5.0p3

Issue ID

864122

Regression

Yes

TLS ALLOCATOR ALLOC_TEMP_THREAD error caused by particle systems

Visual Effects - Legacy

-

Steps to reproduce:
1. Download and open the attached project
2. Drag the Fireworks prefab into the scene
3. Observe the console

Expected result: no errors
Actual result: ERROR IN TLS ALLOCATOR ALLOC_TEMP_THREAD

Reproduced on: 5.5.0p3
Not reproduced on: 5.4.4f1, 5.6.0b3

Notes:
-in this case, caused by the Fireworks prefab from standard assets

Comments (67)

  1. Metavox

    Sep 02, 2017 01:01

    Still not fixed in 2017.1 here

  2. Felixis

    Aug 29, 2017 23:51

    Still having this issue after switching from Android to iOS. I've tried both 2017.1 and 5.6.2f.

  3. Cenda

    Aug 24, 2017 10:04

    Still not fixed in 2017.1 :(

  4. DavidHidvegi

    Aug 14, 2017 05:48

    I'm gettnig this for Android too...

  5. iammichaeldavis2

    Aug 12, 2017 00:57

    Just started getting this error when building for iOS in 2017.1.0f3. I have been building for iOS for weeks now and this just started this afternoon.

  6. akashif

    Aug 11, 2017 10:07

    Using Unity 5.6.1f1
    Using windows_10_64bit
    PlayerSetting --> IOS --> API Compatibility Level --> .NET 2.0

    IOS Build Error:

    TLS Allocator ALLOC_TEMP_THREAD, underlying allocator ALLOC_TEMP_THREAD has unfreed allocations
    UnityEditor.HostView:OnGUI()

    Build for Android Works perfectly

  7. Abel99

    Aug 11, 2017 07:02

    I'm also getting this error when I build for iOS. I'm using unity2017.1.0

  8. YiannisLazarou

    Aug 10, 2017 23:20

    THIS IS NOT FIXED YET !!!!

  9. jansen_

    Jul 25, 2017 20:18

    The problem has cropped back up again. I'm getting it in empty scenes.

  10. scorp2007

    Jul 12, 2017 13:50

    Unity 5.6.2f1 (64-bit). This error open after i build project for iOS.

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