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Under Consideration for 6000.0.X, 6000.1.X

Votes

0

Found in

6000.0.49f1

6000.1.6f1

Issue ID

UUM-108671

Regression

No

Visual artifacts appear when the HD Dynamic Resolution Component changes the resolution scale

-

Reproduction steps:
1. Open the attached project "ReproProj"
2. Go to PikPok > Build Configs
3. Select “QA” in the left panel
4. Click “Apply Settings” in the top right corner
5. Go to DRS > GameRunner
6. In the list of Boot scenes, select “Boot.unity”
7. Click Run
8. Start the game
9. Go all the way to the left side of the map
10. Move the slider slowly to the right
11. Observe the Scene while moving the slider

Expected result: No artifacts exist
Actual result: Artifacts are present

Reproducible with: 6000.0.49f1, 6000.1.6f1
Could not test with: 2022.3.62f1, 6000.2.0b4 (Packages\com.pikpok.temp.unity.search.extensions@c7dee21a6247\Legacy\PropertyTable.cs(325,4): error CS0305: Using the generic type 'TreeViewUtility<TIdentifier>' requires 1 type arguments)

Reproducible on:
Windows Standalone Player
Play Mode

Testing environment: Windows 10 Enterprise 21H2
Not reproducible on: No other environment tested

Notes:
- Reproducible with AMD Radeon RX 6800 XT, AMD 7600 (bright artifacts), and Intel devices like UHD and Iris (cloud layering and fog artifacts)
- Only reproducible with DirectX 12
- Same issue [https://issuetracker.unity3d.com/issues/graphical-artifacts-appear-when-the-hd-dynamic-resolution-component-changes-the-resolution-scale|https://issuetracker.unity3d.com/issues/graphical-artifacts-appear-when-the-hd-dynamic-resolution-component-changes-the-resolution-scale|smart-link]

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