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Fixed in 5.5.2
Votes
4
Found in
5.5.0p3
Issue ID
864122
Regression
Yes
TLS ALLOCATOR ALLOC_TEMP_THREAD error caused by particle systems
Steps to reproduce:
1. Download and open the attached project
2. Drag the Fireworks prefab into the scene
3. Observe the console
Expected result: no errors
Actual result: ERROR IN TLS ALLOCATOR ALLOC_TEMP_THREAD
Reproduced on: 5.5.0p3
Not reproduced on: 5.4.4f1, 5.6.0b3
Notes:
-in this case, caused by the Fireworks prefab from standard assets
Comments (67)
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WagDan
Apr 20, 2017 08:06
Thank you Hakuhonoo, I had this same issue since updating to 5.6 building to iOS. I tried to remove all the particle assets from the Standard Assets which didn't work, deleting the whole standard asserts did work. You saved me a lot of debugging.
I wonder which asset is the cause.
the_mr_matt
Apr 15, 2017 09:25
I'm also getting this error when I build for iOS.
dhanpreet
Apr 11, 2017 10:33
Im also getting this issue in 5.6.0f.....when i build for ios
mattm401
Mar 25, 2017 19:26
I am still getting this issue in 5.5.2.
Quantme
Jan 30, 2017 03:26
Good but... where/when is/will-be 5.5.2 available?
QuantumRyan
Jan 10, 2017 21:25
I see a similar issue with 5.5.0f3 on two different Windows computers.
I don't see any errors unless I have the Fireworks GameObject selected in the Hierarchy, then the Console is flooded with "Assertion failed on expression:" errors followed by the ERROR IN TLS ALLOCATOR...
Hakuhonoo
Jan 02, 2017 14:12
I have this issue too. It appears to have same result even without particle system on a scene. Having standard packs added o a project (not sure which one) is enough to reproduce this bug.