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Postponed means that the issue was either a feature request or something that requires major refactoring on our side. Since that makes the issue not actionable in the close future we choose to close it as Postponed and add it on our internal roadmaps and technical debt pages instead.

Postponed

Votes

167

Found in

5.0.0b19

Issue ID

662813

Regression

No

[Enlighten] Stuck at clustering jobs when baking lightmaps

Progressive Lightmapper

-

-e: attached project never finishes baking

-repro:
--open attached project (it is https://www.assetstore.unity3d.com/en/#!/content/9473)
--open the "scene" in the JunglePack
--open lighting window
--start the backing
--NOTICE it gets stuck at "5/11 clustering"
---it was running two JobProcesses at max for over 1h and logged nothing into the the editor log
--cancel bake
--change color space to linear in player settings
--start baking process
--NOTICE it gets now stuck at "7/11 Light Transport"

--would be really nice to have some extra indication as to whether it is actually still doing something and not just spinning

  1. Resolution Note (2021.2.X):

    We won't be fixing Enlighten-related issues as it has been deprecated. Please consider using Progressive CPU or GPU Lightmappers instead.

Comments (129)

  1. krichlin

    Aug 05, 2016 22:25

    Hi, I'm a developer trying to publish a game. TRYING is the key word here. If I can't bake my lighting, my whole performance gets hammered. I really like Unity but if I can't bake lights into my environment I'll never buy a Pro license. Please fix this issue. Thanks.

  2. SorenaCoder

    Jul 20, 2016 23:17

    Why I can't see this error fix on roadmap????
    Lightmapping is the most important part of unity, They must fix anybugs in this part urgently

  3. The-Sam

    Jul 16, 2016 07:51

    I hit this problem too. Disabled everything in my scene until it went away and narrowed it down to the trees. Any trees I use, whether I've created them or downloaded them from the asset store, cause some "Clustering" job to just sit there, never completing.

  4. houserrob

    Jul 09, 2016 21:19

    Hitting this as well on 5.3.5f1 :( I had to switch from a Unity Terrain because mobile perf was awful now my 16K mesh that I put in to the replace the Unity Terrain baking is failing at the 5/11 of step. I've let it run for a couple of hours to no avail. I know for certain it's the new terrain replacement mesh causing it. I might be able to get away with realtime lighting but this is a pretty bad bug.

  5. essimoon2

    Jul 08, 2016 12:13

    My bakes still fail with one clustering job remaining no mater how often I clear or relocate the cache, open a new scene or even download a new version of Unity..
    I hope this issue gets a bit more attention, I can't bake my lighting at the moment :/

  6. joseit

    Jun 17, 2016 01:35

    Baking in Unity gets stuck on 5/11 when some static objects' scales are too large.

    A common example is a default static plane scaled above a certain size. Either reduce its scale or un-check its static box in the inspector. Then it'll work.

  7. mos

    May 26, 2016 16:25

    Same problem. Baking keeps stuck in 5/11 Clustering 1 job forever... Baking with big meshes doesn't work in Unity 5.

  8. Mike Cotton

    May 18, 2016 18:34

    Also having issues with GI

  9. hsdxpro

    May 15, 2016 21:17

    Hi !

    I used UE4 for months, the worst public engine ever made with lot of bugs, crashes, and missing usable C++ interface for programmers.

    Unity is better, and more stable, but don't fall into the trap UE4 does. At a certain engine code & feature complexity there should be less new features & refactor, than BUG FIX.

    100 - 200 people voted to fix this bug, but 10000 - 20000 people want other bug fix?
    So you guys fix the 10000 - 20000 voted bug?

    What if 100 - 200 people are real developers with very big sale & money potential, bigger than 10000 - 20000 people?

    If this isn't true, then I say nothing. But tell me which product's team want to tweak the lightmap and their settings?. A prototype project with some placeholders in the beginning stadium, or the other, think about it. Thanks.

  10. sebastiansgames

    May 02, 2016 17:26

    The fact that lightmapping is basically broken in Unity is ridiculous. We have a pretty large arch previs scene that crashes every time we try to bake. We keep dropping the baked resolution to no avail. To describe this as a catastrophe would be an understatement.

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