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Fixed in 2021.1.X

Fixed in 2018.4.X, 2019.4.X, 2020.1.X, 2020.2.X

Votes

216

Found in

2018.3.0a1

2018.3.0b1

Issue ID

1080427

Regression

Yes

[SerializedField] fields produce "Field is never assigned to..." warning

Scripting

-

1. Open the attached project (warning.zip)
2. Observe the warning in the console

Expected: field with SerializeField attribute do not produce the warning

Reproduced in 2018.3.0a1, 2018.3.0b1, 2018.3.0b2, 2019.1.0a1
Did not reproduce in 2018.2.8f1
Regression introduced in 2018.3.0a1

  1. lukaszunity

    Nov 06, 2019

    #pragma warning disable 0649
    // your code
    #pragma warning restore 0649

    Or disable it globally by adding a file named csc.rsp to the root of you Assets folder, e.g. Assets/csc.rsp, with the following contents without quotes.

    /nowarn:0649

    This will tell the C# compiler to not emit a warning for CS0649 / unused fields.

    If you have .asmdefs with csc.rsp in your project, then you also need to add the "/nowarn:0649" line to those csc.rsp files.

  1. Resolution Note (fix version 2021.1):

    A list where you can pass additional compiler arguments as well as a toggle to suppress common warnings is added in the Player Settings
    Fixed in 2021.1.0a2

  2. Resolution Note (fix version 2020.2):

    Fixed in 2020.2.0b9

  3. Resolution Note (fix version 2020.1):

    Fixed in 2020.1.11f1

  4. Resolution Note (fix version 2019.4):

    Fixed in 2019.4.15f1

  5. Resolution Note (fix version 2018.4):

    Fixed in 2018.4.29f1

Comments (82)

  1. potato_based_username

    Jan 25, 2019 23:30

    If this is by design, then your design is terrible and you should be ashamed of it.

  2. AlanMattano

    Jan 24, 2019 17:01

    I wish to vote for this issue or at least a C# video tutorial in the learning section explaining how to declare my variables now!

  3. Node

    Jan 19, 2019 11:00

    i agree. if this is by design, then the design should be fixed. because the current design either forces you to make everything public which violates the most basic OOP principles, or just live with warnings and hope that you don't miss any actual useful warning within the spam of useless ones. disabling them in every file that has serialized fields is ridiculous.

    this is definitely a design flaw and should be fixed. i just hope someone notices this within a resolved issue...

  4. mikedg1

    Jan 01, 2019 12:42

    If this is by design, then the design has a bug, where do we submit reports for that?

  5. MechEthan

    Dec 19, 2018 17:41

  6. MechEthan

    Dec 19, 2018 17:19

    I wonder if fixing this would require a modification to the Rosyln compiler to allow Attributes to flag a field as used? This IS actually possible because Rosyln is open source, and Unity has a seat at the .NET Foundation table.

    Alternately, they could inject the pragma statements at build time for all [SerializeField] entries.

    Regardless, "By Design" is kind of a lie. More like "ignoring this regression because fixing it is hard."

  7. OndraPaska

    Dec 17, 2018 21:51

    This should be fixed, using [SerializeField] is the preferred method so it should be made easy, having everything public is bad practice.

  8. ModLunar

    Dec 15, 2018 16:31

    Ahh no! I didn't read that someone already said what I said with the #pragma warning disable option.. sorry in advance! Lol :(

  9. ModLunar

    Dec 15, 2018 16:30

    You can put a preprocessor directive at the beginning of your script to take the warnings away:

    #pragma warning disable 0649

    I too, love using [SerializeField] private in my scripts to keep encapsulation but also make use of the inspector, so I put this preprocessor directive in each script when I need it. 0649 comes from the warning code, written in the warning messages in the console. For example, it'll say something similar to this:

    "Assets\Scripts\YourScript.cs(22, 38): warning CS0649: Field '...' is never assigned to, and will always..."

    The CS0649 part gives you the warning number, and you can ignore other warnings with this too! ;)

  10. svendkiloo

    Dec 12, 2018 14:28

    This can't possibly correct behaviour. Like many have mentioned [SerializeField] is used to specify that the editor WILL (and always will) assign a value to the variable, so it IS assigned to, and doesn't have its default value (unless Unity assigns the default value to it). This _has_ to be fixed. The only working alternatives would be to completely disable ALL WARNINGS about unassigned variables, and that would be quite bad, or having to add a [UsedImplicitly] to all [SerializeField] variables, which seems completely pointless, since it's already implied by the [SerializeField] that it WILL be used implicitly.

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