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Fixed in 2021.1.X
Fixed in 2018.4.X, 2019.4.X, 2020.1.X, 2020.2.X
Votes
216
Found in
2018.3.0a1
2018.3.0b1
Issue ID
1080427
Regression
Yes
[SerializedField] fields produce "Field is never assigned to..." warning
1. Open the attached project (warning.zip)
2. Observe the warning in the console
Expected: field with SerializeField attribute do not produce the warning
Reproduced in 2018.3.0a1, 2018.3.0b1, 2018.3.0b2, 2019.1.0a1
Did not reproduce in 2018.2.8f1
Regression introduced in 2018.3.0a1
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Resolution Note (fix version 2021.1):
A list where you can pass additional compiler arguments as well as a toggle to suppress common warnings is added in the Player Settings
Fixed in 2021.1.0a2 -
Resolution Note (fix version 2020.2):
Fixed in 2020.2.0b9
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Resolution Note (fix version 2020.1):
Fixed in 2020.1.11f1
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Resolution Note (fix version 2019.4):
Fixed in 2019.4.15f1
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Resolution Note (fix version 2018.4):
Fixed in 2018.4.29f1
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vElumi
Sep 18, 2019 11:47
+1 for reopen....
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domFC
Sep 17, 2019 19:18
This makes it really hard to see real warnings. Please fix this.
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F-N
Sep 11, 2019 07:32
Poor design. Really Unity, just fix this...
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GrandBOOM
Aug 29, 2019 15:35
Please fix this. Yeah its "by desing" but that design in god damn horrible. Its making it harder to see actual warnings.
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as3mbus
Aug 26, 2019 08:27
i'd love to see better explained resolution please.
`Or disable it globally by adding a csc.rsp file to your project and adding command line switch to disable the warning. `
how could you do that ?
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VDraks
Aug 13, 2019 19:06
Please reopen issue
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Simpowitch
Aug 12, 2019 14:24
This is litterally the worst resolvement of an issue I've seen. This is an issue and is spamming the console window when it absolutely shouldn't. I would like you to re-open this issue. Pure annoyance.
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RKOvlesen
Aug 09, 2019 06:56
I do not agree with this solution!
SerializeField is am important tool to prevent public variables in scripts.
Having to initialize every SerializeField variable to a default value as a workaround is redundant work, reduces readability and can cause confusion. -
Bip901
Jul 26, 2019 17:05
So now when we're properly using one of Unity's features in the documented, recommended way, we have to either include a #suppress and #restore in EVERY CLASS (which is what I've done for my ~70 classes), or manually assign the default value to every field? That is unacceptable!
Apart for the warning, when using the [SerializeField] private pattern on fields only changed from the inspector, I get a message stating I should make the field readonly - though making it readonly prevents it from being serialized!
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Goat-Boy
Jul 22, 2019 19:34
Whenever my project builds I get 40 CS0649 warnings telling me that there are unassigned fields when they're just assigned through the inspector. Is this ever going to be fixed?
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lukaszunity
Nov 06, 2019
#pragma warning disable 0649
// your code
#pragma warning restore 0649
Or disable it globally by adding a file named csc.rsp to the root of you Assets folder, e.g. Assets/csc.rsp, with the following contents without quotes.
/nowarn:0649
This will tell the C# compiler to not emit a warning for CS0649 / unused fields.
If you have .asmdefs with csc.rsp in your project, then you also need to add the "/nowarn:0649" line to those csc.rsp files.