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Active

Planned for 2020.1

Votes

82

Found in

2018.3.0a1

2018.3.0b1

Issue ID

1080427

Regression

Yes

[SerializedField] fields produce "Field is never assigned to..." warning

Scripting

-

1. Open the attached project (warning.zip)
2. Observe the warning in the console

Expected: field with SerializeField attribute do not produce the warning

Reproduced in 2018.3.0a1, 2018.3.0b1, 2018.3.0b2, 2019.1.0a1
Did not reproduce in 2018.2.8f1
Regression introduced in 2018.3.0a1

  1. Response avatar

    lukaszunity

    Nov 06, 2019

    #pragma warning disable 0649
    // your code
    #pragma warning restore 0649

    Or disable it globally by adding a file named csc.rsp to the root of you Assets folder, e.g. Assets/csc.rsp, with the following contents without quotes.

    /nowarn:0649

    This will tell the C# compiler to not emit a warning for CS0649 / unused fields.

    If you have .asmdefs with csc.rsp in your project, then you also need to add the "/nowarn:0649" line to those csc.rsp files.

Comments (70)

  1. 162782902a85928256d1d1e7b617ab78?d=mm

    roberto_sc

    Apr 11, 2019 05:52

    This is not a good solution.

  2. F9440774552a4e4217bc66136867b935?d=mm

    Lyje

    Apr 07, 2019 11:58

    @Xavier78 I strongly disagree. In my view it's almost always bad practice to assign to [SerializeField] fields from code. These fields are for data to be injected by Unity and in most cases should be essentially immutable from the code's perspective.

    Given this - which is of course an opinion, but one that has served me very well - the warning actively discourages good practice.

  3. D9105352c7a09434ff8fb69b76eb1ad9?d=mm

    Xavier78

    Mar 21, 2019 02:09

    Okay so I have been dealing with this for a while. The warning should still be there, and this is why. If a private field has a property, or gets assigned to from a public method, this warning will go away. If a private serialized field doesn't have one of those two things then it is bad. Clearly that variable needs to be assigned to by hand since you are showing it to the editor, so there should be a way to assign to it from code side as well. I would suggest if you don't want to use prop, then use a Setup() method that has all serialized fields assigned to, which will make your code more suitable for unit testing in the future. I sincerely hope they do not get rid of this warning for [SerializedFeilds] as that would make wrong coding practices accepted.

  4. 03b5422b519c51eb98f03f25678712d8?d=mm

    azuredown

    Mar 05, 2019 18:27

    So Unity's just going to wait for the compiler to fix it? Pretty disappointing considering JetBrains fixed this problem in Rider a long time ago.

  5. D9105352c7a09434ff8fb69b76eb1ad9?d=mm

    Xavier78

    Feb 20, 2019 08:41

    Why has this not been fixed yet?

  6. D998d5758d57fa06af2b545cf804fca0?d=mm

    qpanzmbrainz

    Feb 14, 2019 22:23

    This is fixed for .Net 3.5, but is not fixed for .Net 4.X

  7. F9440774552a4e4217bc66136867b935?d=mm

    Lyje

    Feb 09, 2019 13:51

    Labelling this as "by design" is, frankly, absurd. It actively opposes the purpose of warnings. In this case a warning is issued when the programmer uses good practice, thus discouraging it. Warnings are designed specifically to discourage bad practices.

  8. 42b11a402b6a4c0e2afc8a73172580f9?d=mm

    SpencerMowrey

    Feb 01, 2019 06:40

    Boo bad design. Not sure why this could slip through. I guess we want newer Roslyn and this is what we get. Honestly this is a long standing issue that Unity should address in an alternative way. On compile complete if warning cs0649 is field SerializedField... yes? Don't show the stinking warning! Why rely and wait on Roslyn to get fixed? You have control over what is displayed in the console.

  9. 32a15ee3ebf22c352625bb838c7a8b2a?d=mm

    potato_based_username

    Jan 25, 2019 23:30

    If this is by design, then your design is terrible and you should be ashamed of it.

  10. C35b9264646fd1b72f6ccfca2622c409?d=mm

    AlanMattano

    Jan 24, 2019 17:01

    I wish to vote for this issue or at least a C# video tutorial in the learning section explaining how to declare my variables now!

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