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Fixed in 2019.1.X

Fixed in 2018.3.X

Votes

0

Found in

2018.3.0a5

Issue ID

1064491

Regression

Yes

"RigidBody::setRigidBodyFlag: kinematic bodies with CCD enabled are not supported!" error thrown during playmode

Physics

-

How to reproduce:
1. Open attached "ErrorRepro" project and "Courtyard" scene
2. Enter playmode and wait for a few seconds

Actual result - Error is thrown: "[Physics.PhysX] RigidBody::setRigidBodyFlag: kinematic bodies with CCD enabled are not supported! CCD will be ignored"
Expected result - If the error is expected, add GameObject context to let users fix the error within the GameObject

Regression introduced with - 2018.3.0a5
Reproducible with - 2018.3.0a7, 2018.3.0a5
Not reproducible with - 2018.3.0a4

Comments (60)

  1. SlyTrip

    Jan 03, 2019 22:18

    Upgrading to the 2019.1 beta resolved this issue for me.

  2. Marrt

    Dec 31, 2018 12:41

    if you stumble upon this, just make sure that you set your collision mode before setting isKinematic:

    thisRigid.collisionDetectionMode = CollisionDetectionMode.Discrete;
    thisRigid.isKinematic = true;

  3. TraeMaze

    Dec 24, 2018 17:42

  4. Arkade

    Dec 22, 2018 14:34

    I've written an Editor script to help you find causal objects in your scene and/or project. HTH:
    https://gist.github.com/Arakade/dc1d6623cafaab07aeee92a8a1cf661f

  5. Ak47-forever

    Dec 21, 2018 11:09

    happen in 2018.3.0f2

  6. Squeyed

    Dec 20, 2018 11:17

    Same error for me too after upgrading to 2018.3.0f2.

  7. Robko75

    Dec 19, 2018 21:14

    Guess what: Same error after upgrading to 2018.3.0f2.

  8. mbrindic

    Dec 18, 2018 08:05

    Same here!

  9. SomeAlexander

    Dec 17, 2018 10:31

    Same error after upgrading to 2018.3.0f2.

  10. t-kuhn

    Dec 17, 2018 09:38

    We're also getting this error after upgrading to Unity 2018.3.0f2!

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