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Fixed in 2019.1.X

Fixed in 2018.3.X

Votes

0

Found in

2018.3.0a5

Issue ID

1064491

Regression

Yes

"RigidBody::setRigidBodyFlag: kinematic bodies with CCD enabled are not supported!" error thrown during playmode

Physics

-

How to reproduce:
1. Open attached "ErrorRepro" project and "Courtyard" scene
2. Enter playmode and wait for a few seconds

Actual result - Error is thrown: "[Physics.PhysX] RigidBody::setRigidBodyFlag: kinematic bodies with CCD enabled are not supported! CCD will be ignored"
Expected result - If the error is expected, add GameObject context to let users fix the error within the GameObject

Regression introduced with - 2018.3.0a5
Reproducible with - 2018.3.0a7, 2018.3.0a5
Not reproducible with - 2018.3.0a4

Comments (60)

  1. Zullar

    Jan 16, 2019 04:16

    I have a massive project with many objects and can't find the object throwing this error. Any ideas how to find them?

    Thanks.

  2. Zullar

    Jan 16, 2019 04:13

    I have a massive project with many objects and can't find the object throwing this error. Any ideas how to find them?

    Thanks.

  3. OnlyHardProjects

    Jan 10, 2019 17:57

    same here
    My Version:2018.3.1.1f
    Possoble Rosolution:
    Just Set Rigidbody Collision Detection To Descrete Or Constinious Speculative!
    A my question is here i set that!?

  4. OnlyHardProjects

    Jan 10, 2019 17:47

    same here
    My Version:2018.3.1.1f
    Possoble Rosolution:
    Just Set Rigidbody Collision Detection To Descrete Or Constinious Speculative!
    A my question is here i set that!?

  5. OnlyHardProjects

    Jan 10, 2019 17:46

    same here
    My Version:2018.3.1.1f
    Possoble Rosolution:
    Just Set Rigidbody Collision Detection To Descrete Or Constinious Speculative!
    A my question is here i set that!?

  6. OnlyHardProjects

    Jan 10, 2019 17:46

    same here
    My Version:2018.3.1.1f
    Possoble Rosolution:
    Just Set Rigidbody Collision Detection To Descrete Or Constinious Speculative!
    A my question is here i set that!?

  7. OnlyHardProjects

    Jan 10, 2019 17:46

    same here
    My Version:2018.3.1.1f
    Possoble Rosolution:
    Just Set Rigidbody Collision Detection To Descrete Or Constinious Speculative!
    A my question is here i set that!?

  8. OnlyHardProjects

    Jan 10, 2019 17:25

    same here
    My Version:2018.3.1.1f
    Possoble Rosolution:
    Just Set Rigidbody Collision Detection To Descrete Or Constinious Speculative!
    A my question is here i set that!?

  9. SpaceManDan

    Jan 08, 2019 20:41

    Woop reverse that. Kinematic = Discreet, Non-Kinematic = Continuous (Or above).

  10. SpaceManDan

    Jan 08, 2019 20:38

    Essentially you can't have a Kinematic Rigidbody set to continuous or above. Just have a script change collision detection mode when flipping between Kinematic to non-Kinematic. Kinematic = Continuos(or above) and non-Kinematic = discreet.

    A567W already mentioned this above.

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