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Fixed in 5.3.0

Votes

143

Found in

5.0.0f1

Issue ID

672202

Regression

No

Objects lit by light probes appear brighter than static objects with same material in gamma mode

Global Illumination

-

Reproduction steps:

1. Open the attached project "case_672202"
2. Open Scene2 and wait for the the lighting to be built
3. Notice that one cube is significantly brighter, it is using light probes
4. The other cube is darker it is static
5. The only difference between these cubes is that one is static and the other one is not, they use the same material.

I believe that both cubes should be lit similarly.

Comments (48)

  1. SHoe

    Oct 02, 2015 02:51

    Wow, this is incredible. It's been 7 months, 7 MONTHS!!!!
    Yet it's still not fixed.

  2. barbe63

    Sep 28, 2015 01:46

    I highly suspect that is could be related to this: https://fogbugz.unity3d.com/default.asp?728903_t2c6vmji917cd7ad

    No self shadow = object looking brighter.

  3. Zaz1996

    Sep 19, 2015 12:29

    Hi @kenglestoft. Will this fix be included in the next patch?

  4. Bas Smit

    Sep 17, 2015 12:18

    @KEngelstoft Woohoo! Which version this will appear in?

  5. passerbycmc

    Sep 16, 2015 15:18

    Since the status has changed on this, is it fixed in a future 5.2 patch release or do i have to wait till 5.3 and still try and work around the issue?

  6. passerbycmc

    Sep 10, 2015 15:02

    @nxtboyIII still very much a problem in 5.2, only way to avoid it is to use the linear rendering mode, which is not a option for most work on mobile.

  7. nxtboyIII

    Sep 09, 2015 00:43

    Is it fixed since 5.2?

  8. passerbycmc

    Sep 01, 2015 19:54

    Since 5.2 there seems to be a big push for Lightning should i expect this to be resolved when that comes out on the 8th? This is a pretty huge problem and i rather not having to scale it down on game start like i am currently doing.

  9. Ximo Catala

    Aug 27, 2015 15:58

    Thanks for the response!
    I hope you understand how important it is to have news on how this is going. It's causing extreme "pain" (when not delays) to the user workflow. Don't want to imagine the amount of time wasted on rearranging a probe group just to make dynamic objects look "not so bad"...

  10. KEngelstoft

    Aug 27, 2015 15:01

    Hi! Here is the status on this issue: This is the number one important bug to fix for us in the lighting team, so trust us when we say we are working on it.
    The reason you don't see it on the roadmap is that it is a regression and doesn't require any new feature work. It 'just' requires bugfixing and refactoring of existing code.
    The plan is to fix the L1 realtime and baked probes so they look the same in linear/gamma mode and therefore your dynamic probelit objects will have the same intensity as in Unity 4.6.
    We have requested support for L2 probes being added to Enlighten, we will integrate that and quality should be fully on par once that is ready.

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