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Fixed in 2018.1.X

Fixed in 2017.4.X

Votes

6

Found in

2017.3.0p3

2017.3.0f3

Issue ID

991204

Regression

Yes

[iOS] Build fails with an error "DXT1 compressed textures are not supported when publishing to iPhone"

Mobile

-

Reproduction Steps:
1. Open User's project
2. Build to iOS
3. Notice that build failed

Errors:
DXT1 compressed textures are not supported when publishing to iPhone
Packages/com.unity.ads@2.0.3/Editor/Resources/Editor/landscape.jpg
Included from scene:
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)

DXT1 compressed textures are not supported when publishing to iPhone
Packages/com.unity.ads@2.0.3/Editor/Resources/Editor/portrait.jpg
Included from scene:
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)

Expected behaviour: Build completes successfully

Reproduced on versions: Unity 2017.3.0f3, 2017.3.0p3
Did not reproduce on versions: Unity 2018.1.0b4, 2017.3.0f2, 2017.2.1p2

Comments (37)

  1. peterpunk

    Jun 20, 2019 10:33

    Also there in Unity 2018.4.0, 2018.4.2, 2019.1.7 :-(

  2. arjenveenhuizen

    Mar 28, 2019 07:07

    Issue is still there on Unity 2018.3.0f2 for Linux. I have to manually reimport all affected assets through scripting code when building for iOS to work-around this problem
    AssetDatabase.ImportAsset("PATH_TO_ASSET",
    ImportAssetOptions.ForceUpdate);

  3. mobadu

    Feb 21, 2019 10:16

    Not fixed in 2018.2.18

  4. daniel_ys

    Jan 15, 2019 08:22

    This seems to be happening to us with a clean import of Unity IAP package into our project. Just doing that triggers the errors in all our images

  5. nilareguy

    Jan 09, 2019 22:14

    Right click in Project Assets folder and Reimport All fixed the issue for me.

  6. realitygarage

    Jan 08, 2019 21:06

    Also getting this w/ Unity 2018.3, as well as 2018.2.19 - but error message is DXT5 compressed textures are not supported when publishing to iPhone.

    Very frustrating!

  7. giorgos_gs

    Dec 28, 2018 11:40

    This issue is back in 2018.3 for mac, build ios

  8. StevenDelrue

    Dec 20, 2018 20:30

    Same issue in 2018.3.0f2 (in upgraded project from 2018.2)

    If I create a new project in 2018.3, import the assets again it's fixed

  9. jeffries7

    Dec 11, 2018 18:10

    I'm getting this issue in 2018.3.0F1(RC1) again.

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