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Fixed in 2018.1.X
Fixed in 2017.4.X
Votes
6
Found in
2017.3.0p3
2017.3.0f3
Issue ID
991204
Regression
Yes
[iOS] Build fails with an error "DXT1 compressed textures are not supported when publishing to iPhone"
Reproduction Steps:
1. Open User's project
2. Build to iOS
3. Notice that build failed
Errors:
DXT1 compressed textures are not supported when publishing to iPhone
Packages/com.unity.ads@2.0.3/Editor/Resources/Editor/landscape.jpg
Included from scene:
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
DXT1 compressed textures are not supported when publishing to iPhone
Packages/com.unity.ads@2.0.3/Editor/Resources/Editor/portrait.jpg
Included from scene:
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
Expected behaviour: Build completes successfully
Reproduced on versions: Unity 2017.3.0f3, 2017.3.0p3
Did not reproduce on versions: Unity 2018.1.0b4, 2017.3.0f2, 2017.2.1p2
Comments (37)
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peterpunk
Jun 20, 2019 10:33
Also there in Unity 2018.4.0, 2018.4.2, 2019.1.7 :-(
arjenveenhuizen
Mar 28, 2019 07:07
Issue is still there on Unity 2018.3.0f2 for Linux. I have to manually reimport all affected assets through scripting code when building for iOS to work-around this problem
AssetDatabase.ImportAsset("PATH_TO_ASSET",
ImportAssetOptions.ForceUpdate);
mobadu
Feb 21, 2019 10:16
Not fixed in 2018.2.18
daniel_ys
Jan 15, 2019 08:22
This seems to be happening to us with a clean import of Unity IAP package into our project. Just doing that triggers the errors in all our images
Sneeza
Jan 11, 2019 10:44
Seems to be related to this bug, and definitely not fixed in 2018.2.19f1: https://issuetracker.unity3d.com/issues/etc1-compressed-textures-are-not-supported-when-publishing-to-standalone-error-on-build-after-switching-platform-from-android
nilareguy
Jan 09, 2019 22:14
Right click in Project Assets folder and Reimport All fixed the issue for me.
realitygarage
Jan 08, 2019 21:06
Also getting this w/ Unity 2018.3, as well as 2018.2.19 - but error message is DXT5 compressed textures are not supported when publishing to iPhone.
Very frustrating!
giorgos_gs
Dec 28, 2018 11:40
This issue is back in 2018.3 for mac, build ios
StevenDelrue
Dec 20, 2018 20:30
Same issue in 2018.3.0f2 (in upgraded project from 2018.2)
If I create a new project in 2018.3, import the assets again it's fixed
jeffries7
Dec 11, 2018 18:10
I'm getting this issue in 2018.3.0F1(RC1) again.