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Fixed in 2018.1.X
Fixed in 2017.4.X
Votes
6
Found in
2017.3.0p3
2017.3.0f3
Issue ID
991204
Regression
Yes
[iOS] Build fails with an error "DXT1 compressed textures are not supported when publishing to iPhone"
Reproduction Steps:
1. Open User's project
2. Build to iOS
3. Notice that build failed
Errors:
DXT1 compressed textures are not supported when publishing to iPhone
Packages/com.unity.ads@2.0.3/Editor/Resources/Editor/landscape.jpg
Included from scene:
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
DXT1 compressed textures are not supported when publishing to iPhone
Packages/com.unity.ads@2.0.3/Editor/Resources/Editor/portrait.jpg
Included from scene:
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
Expected behaviour: Build completes successfully
Reproduced on versions: Unity 2017.3.0f3, 2017.3.0p3
Did not reproduce on versions: Unity 2018.1.0b4, 2017.3.0f2, 2017.2.1p2
Comments (37)
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nikolicdarko
Dec 06, 2018 05:15
It's back
Kirshor
Jul 05, 2018 06:47
Solved by this way:
right click 2 file landscape and portrait, choose reimport.
philmuse
Jun 08, 2018 17:58
I am getting this error for files within my project, not stuff I can delete. A colleague built a project on version Unity 2017.3.0f3.
I'm running version 2018.1.1f1 and see this error:
DXT1 compressed textures are not supported when publishing to iPhone.
Assets/Resources/path.... *.dds
This appears to be a regression and not fixed in all cases in 2018.1.1f1.
PNordlund
May 14, 2018 05:01
And this is definitely not fixed in Unity 2018.1 because I got those files into my build on Unity 2018.1f2
PNordlund
May 14, 2018 05:00
Lucky you, this is what I get:
Used Assets and files from the Resources folder, sorted by uncompressed size:
8.0 mb 0.9% Packages/com.unity.ads/Editor/Resources/Editor/landscape.jpg
8.0 mb 0.9% Packages/com.unity.ads/Editor/Resources/Editor/portrait.jpg
MikePanoff
Feb 07, 2018 01:44
I fixed this by removing all 4 files in that folder:
Two .jpg files and their corresponding .meta files. After that I could build and run with no problem.
I was not using Unity ads and they were not needed to make a successful build.
SevenPointRed
Feb 05, 2018 10:12
Along with the above issue, I am not using unity ads yet they still add a huge amount to my build:
2.7 mb 2.3% Packages/com.unity.ads@2.0.3/Editor/Resources/Editor/landscape.jpg
2.7 mb 2.3% Packages/com.unity.ads@2.0.3/Editor/Resources/Editor/portrait.jpg
I DON'T want unity ads in my game, can't find anywhere to remove this.