Search Issue Tracker
Active
Under Consideration for 6000.0.X, 6000.1.X, 6000.2.X
Votes
0
Found in
6000.0.48f1
6000.1.4f1
6000.2.0b2
Issue ID
UUM-105657
Regression
No
"Game Specifications" section becomes blank, and users get "ArgumentException: Cannot unschedule ..." during the "Game Specification" selection when the "Multiplayer Center" window is docked
*Steps to reproduce:*
# Create a project
# Go to Window -> Multiplayer -> Multiplayer Center
# Verify that the mentioned window opens
# Doc it next to the "Game" window
# Select any item from the "Genre of your Game" list
# Observe the Console view
*Actual results:* Section becomes blank and user gets an error "ArgumentException: Cannot unschedule unknown scheduled function UnityEngine.UIElements.VisualElement+SimpleScheduledItem
UnityEngine.UIElements.TimerEventScheduler.Unschedule (UnityEngine.UIElements.ScheduledItem item). A short video is added below in the "Attachments" window
*Expected results:* No errors in the Console view.
*Reproducible with versions:* 1.0.0 (6000.0.48f1, 6000.1.4f1, 6000.2.0b2)
*Not reproducible with versions:* -
*Can’t test with versions:* -
*Tested on (OS):* M1 Max - Sequoia 15.4.1
*Notes:* Full error
* ArgumentException: Cannot unschedule unknown scheduled function UnityEngine.UIElements.VisualElement+SimpleScheduledItem
UnityEngine.UIElements.TimerEventScheduler.Unschedule (UnityEngine.UIElements.ScheduledItem item) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/Scheduler.cs:305)
UnityEngine.UIElements.VisualElement+BaseVisualElementScheduledItem.OnPanelDeactivate () (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/VisualElementScheduler.cs:316)
UnityEngine.UIElements.VisualElement+BaseVisualElementScheduledItem.SendDeactivation () (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/VisualElementScheduler.cs:209)
UnityEngine.UIElements.VisualElement+BaseVisualElementScheduledItem.OnElementDetachFromPanelCallback (UnityEngine.UIElements.DetachFromPanelEvent evt) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/VisualElementScheduler.cs:229)
UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/EventCallback.cs:64)
UnityEngine.UIElements.EventCallbackRegistry+DynamicCallbackList.Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.BaseVisualElementPanel panel, UnityEngine.UIElements.VisualElement target) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/EventCallbackRegistry.cs:246)
UnityEngine.UIElements.EventDispatchUtilities.HandleEventAtTargetAndDefaultPhase (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.BaseVisualElementPanel panel, UnityEngine.UIElements.VisualElement target) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/EventDispatchUtilities.cs:116)
UnityEngine.UIElements.VisualElement.WillChangePanel (UnityEngine.UIElements.BaseVisualElementPanel destinationPanel) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/VisualElement.cs:1955)
UnityEngine.UIElements.VisualElement.SetPanel (UnityEngine.UIElements.BaseVisualElementPanel p) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/VisualElement.cs:1881)
UnityEngine.UIElements.VisualElement+Hierarchy.SetParent (UnityEngine.UIElements.VisualElement value) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/VisualElementHierarchy.cs:855)
UnityEngine.UIElements.VisualElement+Hierarchy.Clear () (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/VisualElementHierarchy.cs:694)
UnityEngine.UIElements.VisualElement.Clear () (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/VisualElementHierarchy.cs:272)
Unity.Multiplayer.Center.Window.UI.QuestionnaireView.ReCreateVisualElements () (at ./Library/PackageCache/com.unity.multiplayer.center@f3fb577b3546/Editor/MultiplayerCenterWindow/UI/QuestionnaireView.cs:35)
Unity.Multiplayer.Center.Window.UI.QuestionnaireView.Refresh () (at ./Library/PackageCache/com.unity.multiplayer.center@f3fb577b3546/Editor/MultiplayerCenterWindow/UI/QuestionnaireView.cs:30)
Unity.Multiplayer.Center.Window.RecommendationTabView.OnPresetSelected (Unity.Multiplayer.Center.Common.Preset preset) (at ./Library/PackageCache/com.unity.multiplayer.center@f3fb577b3546/Editor/MultiplayerCenterWindow/RecommendationTabView.cs:193)
Unity.Multiplayer.Center.Window.UI.QuestionnaireView.RaisePresetSelected (Unity.Multiplayer.Center.Common.Preset preset) (at ./Library/PackageCache/com.unity.multiplayer.center@f3fb577b3546/Editor/MultiplayerCenterWindow/UI/QuestionnaireView.cs:82)
Unity.Multiplayer.Center.Window.UI.QuestionSection.RaiseValueChangedCallback (UnityEngine.UIElements.ChangeEvent`1[T] eventData) (at ./Library/PackageCache/com.unity.multiplayer.center@f3fb577b3546/Editor/MultiplayerCenterWindow/UI/QuestionSection.cs:140)
UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/EventCallback.cs:64)
UnityEngine.UIElements.EventCallbackRegistry+DynamicCallbackList.Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.BaseVisualElementPanel panel, UnityEngine.UIElements.VisualElement target) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/EventCallbackRegistry.cs:246)
UnityEngine.UIElements.EventDispatchUtilities.HandleEventAcrossPropagationPath (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.BaseVisualElementPanel panel, UnityEngine.UIElements.VisualElement target, System.Boolean isCapturingTarget) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/EventDispatchUtilities.cs:191)
UnityEngine.UIElements.EventDispatchUtilities.DefaultDispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.BaseVisualElementPanel panel) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/EventDispatchUtilities.cs:537)
UnityEngine.UIElements.EventBase.Dispatch (UnityEngine.UIElements.BaseVisualElementPanel panel) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/EventBase.cs:115)
UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.BaseVisualElementPanel panel) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/EventDispatcher.cs:419)
UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.BaseVisualElementPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/EventDispatcher.cs:215)
UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:641)
UnityEngine.UIElements.VisualElement.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/VisualElement.cs:2036)
UnityEngine.UIElements.BaseField`1[TValueType].set_value (TValueType value) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/Controls/InputField/BaseField.cs:238)
UnityEngine.UIElements.EnumField.ChangeValueFromMenu (System.Object menuItem) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/Controls/EnumField.cs:428)
UnityEngine.UIElements.EnumField.<ShowMenu>b__42_0 (System.Object contentView) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/Controls/EnumField.cs:420)
UnityEditor.GenericMenu.CatchMenu (System.Object userData, System.String[] options, System.Int32 selected) (at /Users/bokken/build/output/unity/unity/Editor/Mono/GUI/GenericMenu.cs:154)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on DynamicHeapAllocator::CreateTLSFBlock when opening a specific project
- Scene flickers when using Mesh Output with SpriteLit Shader in 2D project
- “Cache Management” text is misaligned in Preferences > Package Manager
- [macOS] network permission shows the name of previously closed app when different app requests network access
- Delta value returned by mouse movementsMonitor is different when changing Screen Resolution
Add comment