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Fixed
Fixed in 6000.0.68f1, 6000.3.7f1, 6000.4.0b7, 6000.5.0a6
Votes
0
Found in
2022.3.62f1
6000.0.51f1
6000.1.10f1
6000.2.0b7
6000.3.0a1
6000.4.0a1
6000.5.0a1
Issue ID
UUM-110845
Regression
No
Crash on ClothScene::ProcessComponentUpdates when entering play mode after editing Cloth Collision Points
Reproduction steps:
1. Open the attached project "CrashRepro"
2. Double-click on the cloth cape in the scene view window
3. Click on the “Edit cloth self/inter-collision“ button twice in the Cloth component
4. Enter the play mode
Expected result: Play mode starts
Actual result: Editor crashes
Reproducible with: 2022.3.62f1, 6000.0.51f1, 6000.1.10f1, 6000.2.0b7, 6000.3.0a1
Reproducible on: Windows 11
Not reproducible on: No other environment tested
First few lines of stack trace:
{noformat}0x00007FFEF1F88317 (Unity) ClothScene::ProcessComponentUpdates
0x00007FFEF1F872CA (Unity) ClothScene::PrepareScene
0x00007FFEF1F86A4B (Unity) ClothManager::LateUpdate
0x00007FFEF1F8629B (Unity) `ClothManager::Initialize'::`2'::PostLateUpdatePhysicsSkinnedClothBeginUpdateRegistrator::Forward
0x00007FFEF155BE77 (Unity) ExecutePlayerLoop{noformat}
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Resolution Note (fix version 6000.5.0a6):
Fixed in 6000.5.0a6
Resolution Note (fix version 6000.4.0b7):
Fixed in 6000.4.0b7
Resolution Note (fix version 6000.3.7f1):
Fixed in 6000.3.7f1
Resolution Note (fix version 6000.0.68f1):
Fixed in 6000.0.68f1